Out of bounds and Sprite events hooked up

This commit is contained in:
Richard Davey
2013-09-09 13:29:33 +01:00
parent ee007cd28e
commit 30fc4099c6
5 changed files with 91 additions and 7 deletions
+1 -1
View File
@@ -381,7 +381,7 @@ Phaser.Input.prototype = {
}
this.currentPointers = 0;
// this.game.stage.canvas.style.cursor = "default";
this.game.stage.canvas.style.cursor = "default";
if (hard == true)
{