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https://github.com/wassname/phaser.git
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Removed all references to drag from the Examples and replaced with Friction.
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@@ -125,7 +125,7 @@ function create () {
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// tank.play('move');
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// This will force it to decelerate and limit its speed
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tank.body.drag.setTo(200, 200);
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tank.body.friction = 0.2;
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tank.body.maxVelocity.setTo(400, 400);
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tank.body.collideWorldBounds = true;
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@@ -42,7 +42,7 @@ function create() {
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wab.name = 'wab' + i;
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wab.body.collideWorldBounds = true;
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wab.body.mass = 0.1;
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wab.body.drag.setTo(50, 50);
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wab.body.friction = 0.2;
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}
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hill = game.add.sprite(450, 400, 'hill');
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@@ -53,7 +53,7 @@ function create() {
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block = game.add.sprite(575, 300, 'block');
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block.body.collideWorldBounds = true;
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block.body.mass = 5;
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block.body.drag.setTo(100, 100);
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block.body..friction = 0.4;
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analog = game.add.sprite(200, 450, 'analog');
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analog.body.allowGravity = false;
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@@ -72,7 +72,7 @@ function create() {
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ball.inputEnabled = true;
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ball.body.collideWorldBounds = true;
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ball.body.bounce.setTo(0.9, 0.9);
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ball.body.drag.setTo(100, 100);
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ball.body..friction = 0.2;
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// Enable input.
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ball.input.start(0, true);
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@@ -133,7 +133,7 @@ function create () {
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// tank.play('move');
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// This will force it to decelerate and limit its speed
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tank.body.drag.setTo(200, 200);
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tank.body.friction = 0.2;
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tank.body.maxVelocity.setTo(400, 400);
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tank.body.collideWorldBounds = true;
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@@ -42,7 +42,7 @@ function create() {
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player.anchor.setTo(0.5, 0.5);
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player.body.collideWorldBounds = true;
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player.body.bounce.setTo(0.9, 0.9);
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player.body.drag.setTo(100, 100);
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player.body.friction = 0.2;
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player.body.gravity.setTo(0, 8);
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// Enable input.
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@@ -37,7 +37,7 @@ function create() {
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player.anchor.setTo(0.5, 0.5);
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player.body.collideWorldBounds = true;
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player.body.bounce.setTo(0.9, 0.9);
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player.body.drag.setTo(50, 50);
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player.body.friction = 0.2;
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// Enable input.
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player.inputEnabled = true;
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@@ -42,7 +42,6 @@ function create() {
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ball.anchor.setTo(0.5, 0.5);
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ball.body.collideWorldBounds = true;
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ball.body.bounce.setTo(0.9, 0.9);
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ball.body.drag.setTo(10, 0);
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// Enable input.
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ball.inputEnabled = true;
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@@ -29,10 +29,7 @@ function create() {
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car.body.collideWorldBounds = true;
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car.body.bounce.setTo(0.8, 0.8);
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car.body.allowRotation = true;
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car.body.friction = 10;
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// car.body.drag.x = 10;
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// car.body.drag.y = 10;
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car.body.friction = 0.4;
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// car.body.acceleration.x = 10;
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game.input.onDown.add(start, this);
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@@ -46,7 +46,6 @@ function launch() {
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}
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function hit(face, body1, body2) {
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console.log('hit', face);
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