Removed all references to drag from the Examples and replaced with Friction.

This commit is contained in:
photonstorm
2014-01-22 21:06:16 +00:00
parent 20108e47f3
commit 31b68ac94f
8 changed files with 8 additions and 13 deletions
+1 -1
View File
@@ -125,7 +125,7 @@ function create () {
// tank.play('move');
// This will force it to decelerate and limit its speed
tank.body.drag.setTo(200, 200);
tank.body.friction = 0.2;
tank.body.maxVelocity.setTo(400, 400);
tank.body.collideWorldBounds = true;
+3 -3
View File
@@ -42,7 +42,7 @@ function create() {
wab.name = 'wab' + i;
wab.body.collideWorldBounds = true;
wab.body.mass = 0.1;
wab.body.drag.setTo(50, 50);
wab.body.friction = 0.2;
}
hill = game.add.sprite(450, 400, 'hill');
@@ -53,7 +53,7 @@ function create() {
block = game.add.sprite(575, 300, 'block');
block.body.collideWorldBounds = true;
block.body.mass = 5;
block.body.drag.setTo(100, 100);
block.body..friction = 0.4;
analog = game.add.sprite(200, 450, 'analog');
analog.body.allowGravity = false;
@@ -72,7 +72,7 @@ function create() {
ball.inputEnabled = true;
ball.body.collideWorldBounds = true;
ball.body.bounce.setTo(0.9, 0.9);
ball.body.drag.setTo(100, 100);
ball.body..friction = 0.2;
// Enable input.
ball.input.start(0, true);
+1 -1
View File
@@ -133,7 +133,7 @@ function create () {
// tank.play('move');
// This will force it to decelerate and limit its speed
tank.body.drag.setTo(200, 200);
tank.body.friction = 0.2;
tank.body.maxVelocity.setTo(400, 400);
tank.body.collideWorldBounds = true;
+1 -1
View File
@@ -42,7 +42,7 @@ function create() {
player.anchor.setTo(0.5, 0.5);
player.body.collideWorldBounds = true;
player.body.bounce.setTo(0.9, 0.9);
player.body.drag.setTo(100, 100);
player.body.friction = 0.2;
player.body.gravity.setTo(0, 8);
// Enable input.
+1 -1
View File
@@ -37,7 +37,7 @@ function create() {
player.anchor.setTo(0.5, 0.5);
player.body.collideWorldBounds = true;
player.body.bounce.setTo(0.9, 0.9);
player.body.drag.setTo(50, 50);
player.body.friction = 0.2;
// Enable input.
player.inputEnabled = true;
-1
View File
@@ -42,7 +42,6 @@ function create() {
ball.anchor.setTo(0.5, 0.5);
ball.body.collideWorldBounds = true;
ball.body.bounce.setTo(0.9, 0.9);
ball.body.drag.setTo(10, 0);
// Enable input.
ball.inputEnabled = true;
+1 -4
View File
@@ -29,10 +29,7 @@ function create() {
car.body.collideWorldBounds = true;
car.body.bounce.setTo(0.8, 0.8);
car.body.allowRotation = true;
car.body.friction = 10;
// car.body.drag.x = 10;
// car.body.drag.y = 10;
car.body.friction = 0.4;
// car.body.acceleration.x = 10;
game.input.onDown.add(start, this);
-1
View File
@@ -46,7 +46,6 @@ function launch() {
}
function hit(face, body1, body2) {
console.log('hit', face);