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Removed all references to drag from the Examples and replaced with Friction.
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@@ -125,7 +125,7 @@ function create () {
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// tank.play('move');
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// This will force it to decelerate and limit its speed
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tank.body.drag.setTo(200, 200);
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tank.body.friction = 0.2;
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tank.body.maxVelocity.setTo(400, 400);
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tank.body.collideWorldBounds = true;
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@@ -42,7 +42,7 @@ function create() {
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wab.name = 'wab' + i;
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wab.body.collideWorldBounds = true;
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wab.body.mass = 0.1;
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wab.body.drag.setTo(50, 50);
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wab.body.friction = 0.2;
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}
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hill = game.add.sprite(450, 400, 'hill');
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@@ -53,7 +53,7 @@ function create() {
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block = game.add.sprite(575, 300, 'block');
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block.body.collideWorldBounds = true;
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block.body.mass = 5;
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block.body.drag.setTo(100, 100);
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block.body..friction = 0.4;
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analog = game.add.sprite(200, 450, 'analog');
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analog.body.allowGravity = false;
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@@ -72,7 +72,7 @@ function create() {
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ball.inputEnabled = true;
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ball.body.collideWorldBounds = true;
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ball.body.bounce.setTo(0.9, 0.9);
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ball.body.drag.setTo(100, 100);
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ball.body..friction = 0.2;
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// Enable input.
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ball.input.start(0, true);
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