Removed all references to drag from the Examples and replaced with Friction.

This commit is contained in:
photonstorm
2014-01-22 21:06:16 +00:00
parent 20108e47f3
commit 31b68ac94f
8 changed files with 8 additions and 13 deletions
+1 -1
View File
@@ -125,7 +125,7 @@ function create () {
// tank.play('move');
// This will force it to decelerate and limit its speed
tank.body.drag.setTo(200, 200);
tank.body.friction = 0.2;
tank.body.maxVelocity.setTo(400, 400);
tank.body.collideWorldBounds = true;
+3 -3
View File
@@ -42,7 +42,7 @@ function create() {
wab.name = 'wab' + i;
wab.body.collideWorldBounds = true;
wab.body.mass = 0.1;
wab.body.drag.setTo(50, 50);
wab.body.friction = 0.2;
}
hill = game.add.sprite(450, 400, 'hill');
@@ -53,7 +53,7 @@ function create() {
block = game.add.sprite(575, 300, 'block');
block.body.collideWorldBounds = true;
block.body.mass = 5;
block.body.drag.setTo(100, 100);
block.body..friction = 0.4;
analog = game.add.sprite(200, 450, 'analog');
analog.body.allowGravity = false;
@@ -72,7 +72,7 @@ function create() {
ball.inputEnabled = true;
ball.body.collideWorldBounds = true;
ball.body.bounce.setTo(0.9, 0.9);
ball.body.drag.setTo(100, 100);
ball.body..friction = 0.2;
// Enable input.
ball.input.start(0, true);