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* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue. * Change: When you swap State all active tweens are now purged.
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@@ -151,6 +151,7 @@ Phaser.Button.prototype.onInputOutHandler = function (pointer) {
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{
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this.onInputOut.dispatch(this, pointer);
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}
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};
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Phaser.Button.prototype.onInputDownHandler = function (pointer) {
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