* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.

* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
This commit is contained in:
Richard Davey
2013-09-30 11:15:50 +01:00
parent 497d15b5bc
commit 31bbf05ace
10 changed files with 518 additions and 54 deletions
-2
View File
@@ -293,8 +293,6 @@ Phaser.SoundManager.prototype = {
volume = volume || 1;
if (typeof loop == 'undefined') { loop = false; }
var sound = new Phaser.Sound(this.game, key, volume, loop);
this._sounds.push(sound);