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* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue. * Change: When you swap State all active tweens are now purged.
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@@ -293,8 +293,6 @@ Phaser.SoundManager.prototype = {
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volume = volume || 1;
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if (typeof loop == 'undefined') { loop = false; }
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var sound = new Phaser.Sound(this.game, key, volume, loop);
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this._sounds.push(sound);
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