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More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing.
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@@ -126,6 +126,10 @@
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"file": "offset+bounding+box.js",
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"title": "offset bounding box"
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},
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{
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"file": "process+callback.js",
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"title": "process callback"
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},
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{
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"file": "sprite+tiles.js",
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"title": "sprite tiles"
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@@ -134,10 +138,6 @@
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"file": "sprite+vs+group.js",
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"title": "sprite vs group"
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},
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{
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"file": "sprite+vs+sprite+custom.js",
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"title": "sprite vs sprite custom"
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},
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{
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"file": "sprite+vs+sprite.js",
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"title": "sprite vs sprite"
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@@ -620,6 +620,10 @@
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"file": "framerate+independence.js",
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"title": "framerate independence"
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},
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{
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"file": "gravity.js",
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"title": "gravity"
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},
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{
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"file": "launcher+follow+world.js",
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"title": "launcher follow world"
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@@ -796,6 +800,10 @@
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"file": "sci+fly.js",
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"title": "sci fly"
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},
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{
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"file": "shuffle+tiles.js",
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"title": "shuffle tiles"
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},
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{
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"file": "swap+tiles.js",
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"title": "swap tiles"
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