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https://github.com/wassname/phaser.git
synced 2026-08-01 12:50:06 +08:00
Fixed an issue where the Tile.physicsElapsed would go insane if the game has been paused for a long time.
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+12
-14
@@ -217,7 +217,6 @@ Phaser.Tilemap.prototype.setCollisionRange = function (start, end, left, right,
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for (var i = start; i < end; i++)
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{
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//setCollision: function (left, right, up, down, reset, separateX, separateY) {
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this.tiles[i].setCollision(left, right, up, down, resetCollisions, separateX, separateY);
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}
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@@ -231,16 +230,15 @@ Phaser.Tilemap.prototype.setCollisionRange = function (start, end, left, right,
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* @param separateX {bool} Enable seprate at x-axis.
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* @param separateY {bool} Enable seprate at y-axis.
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*/
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Phaser.Tilemap.prototype.setCollisionByIndex = function (values, collision, resetCollisions, separateX, separateY) {
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Phaser.Tilemap.prototype.setCollisionByIndex = function (values, left, right, up, down, resetCollisions, separateX, separateY) {
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if (typeof collision === "undefined") { collision = Phaser.Types.ANY; }
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if (typeof resetCollisions === "undefined") { resetCollisions = false; }
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if (typeof separateX === "undefined") { separateX = true; }
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if (typeof separateY === "undefined") { separateY = true; }
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for (var i = 0; i < values.length; i++)
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{
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this.tiles[values[i]].setCollision(collision, resetCollisions, separateX, separateY);
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this.tiles[values[i]].setCollision(left, right, up, down, resetCollisions, separateX, separateY);
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}
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};
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@@ -328,25 +326,20 @@ Phaser.Tilemap.prototype.getTileOverlaps = function (object) {
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*/
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Phaser.Tilemap.prototype.collide = function (objectOrGroup, callback, context) {
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if (typeof objectOrGroup === "undefined") { objectOrGroup = null; }
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if (typeof callback === "undefined") { callback = null; }
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if (typeof context === "undefined") { context = null; }
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objectOrGroup = objectOrGroup || this.game.world.group;
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callback = callback || null;
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context = context || null;
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if (callback !== null && context !== null)
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if (callback && context)
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{
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this.collisionCallback = callback;
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this.collisionCallbackContext = context;
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}
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if (objectOrGroup == null)
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{
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objectOrGroup = this.game.world.group;
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}
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// Group?
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if (objectOrGroup instanceof Phaser.Group)
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{
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// objectOrGroup.forEachAlive(this, this.collideGameObject, true);
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objectOrGroup.forEachAlive(this.collideGameObject, this);
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}
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else
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{
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@@ -362,6 +355,11 @@ Phaser.Tilemap.prototype.collide = function (objectOrGroup, callback, context) {
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*/
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Phaser.Tilemap.prototype.collideGameObject = function (object) {
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if (object instanceof Phaser.Group || object instanceof Phaser.Tilemap)
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{
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return false;
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}
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if (object.exists && object.body.allowCollision.none == false)
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{
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this._tempCollisionData = this.collisionLayer.getTileOverlaps(object);
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