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Sprite vs. Sprite Group Body Tests.
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@@ -2,12 +2,6 @@
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var robot;
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var eye;
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var body;
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var leftArm;
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var rightArm;
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var leftLeg;
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var rightLeg;
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function preload() {
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@@ -26,19 +20,24 @@ function create() {
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// Robot itself, you can subclass group class in a real game.
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robot = game.add.group();
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robot.x = 300;
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robot.y = 200;
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robot.pivot.x = 300;
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robot.pivot.y = 300;
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// Robot components.
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leftArm = robot.create(90, 175, 'arm-l');
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rightArm = robot.create(549, 175, 'arm-r');
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leftLeg = robot.create(270, 325, 'leg-l');
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rightLeg = robot.create(410, 325, 'leg-r');
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body = robot.create(219, 32, 'body');
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eye = robot.create(335, 173,'eye');
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robot.create(90, 175, 'arm-l');
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robot.create(549, 175, 'arm-r');
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robot.create(270, 325, 'leg-l');
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robot.create(410, 325, 'leg-r');
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robot.create(219, 32, 'body');
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robot.create(335, 173,'eye');
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}
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function update() {
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// Change parent's rotation to change all the childs.
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robot.rotation += 0.02;
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}
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