mirror of
https://github.com/wassname/phaser.git
synced 2026-08-20 12:40:12 +08:00
TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 211 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 42 KiB |
@@ -1,73 +0,0 @@
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
|
||||
|
||||
function preload() {
|
||||
|
||||
// game.load.atlasXML('seacreatures', 'assets/sprites/seacreatures.png', 'assets/sprites/seacreatures.xml');
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
// Just a few images to use in our underwater scene
|
||||
game.load.image('undersea', 'assets/pics/undersea.jpg');
|
||||
game.load.image('coral', 'assets/pics/seabed.png');
|
||||
|
||||
}
|
||||
|
||||
var jellyfish;
|
||||
var crab;
|
||||
var greenJellyfish;
|
||||
var octopus;
|
||||
var purpleFish;
|
||||
var seahorse;
|
||||
var squid;
|
||||
var stingray;
|
||||
var flyingfish;
|
||||
|
||||
function create() {
|
||||
|
||||
game.add.sprite(0, 0, 'undersea');
|
||||
|
||||
jellyfish = game.add.sprite(670, 20, 'seacreatures', 'blueJellyfish0000');
|
||||
|
||||
// In the texture atlas the jellyfish uses the frame names blueJellyfish0000 to blueJellyfish0032
|
||||
// So we can use the handy generateFrameNames function to create this for us.
|
||||
jellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('blueJellyfish', 0, 32, '', 4), 30, true);
|
||||
jellyfish.animations.play('swim');
|
||||
|
||||
// Let's make some more sea creatures in the same way as the jellyfish
|
||||
crab = game.add.sprite(550, 480, 'seacreatures');
|
||||
crab.animations.add('swim', Phaser.Animation.generateFrameNames('crab1', 0, 25, '', 4), 30, true);
|
||||
crab.animations.play('swim');
|
||||
|
||||
greenJellyfish = game.add.sprite(330, 100, 'seacreatures');
|
||||
greenJellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('greenJellyfish', 0, 39, '', 4), 30, true);
|
||||
greenJellyfish.animations.play('swim');
|
||||
|
||||
octopus = game.add.sprite(160, 400, 'seacreatures');
|
||||
octopus.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true);
|
||||
octopus.animations.play('swim');
|
||||
|
||||
purpleFish = game.add.sprite(800, 413, 'seacreatures');
|
||||
purpleFish.animations.add('swim', Phaser.Animation.generateFrameNames('purpleFish', 0, 20, '', 4), 30, true);
|
||||
purpleFish.animations.play('swim');
|
||||
|
||||
seahorse = game.add.sprite(491, 40, 'seacreatures');
|
||||
seahorse.animations.add('swim', Phaser.Animation.generateFrameNames('seahorse', 0, 5, '', 4), 30, true);
|
||||
seahorse.animations.play('swim');
|
||||
|
||||
squid = game.add.sprite(610, 215, 'seacreatures', 'squid0000');
|
||||
|
||||
stingray = game.add.sprite(80, 190, 'seacreatures');
|
||||
stingray.animations.add('swim', Phaser.Animation.generateFrameNames('stingray', 0, 23, '', 4), 30, true);
|
||||
stingray.animations.play('swim');
|
||||
|
||||
flyingfish = game.add.sprite(60, 40, 'seacreatures', 'flyingFish0000');
|
||||
|
||||
|
||||
game.add.sprite(0, 466, 'coral');
|
||||
|
||||
game.add.tween(purpleFish).to({ x: -200 }, 7500, Phaser.Easing.Quadratic.InOut, true, 0, 1000, false);
|
||||
game.add.tween(octopus).to({ y: 530 }, 2000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
|
||||
game.add.tween(greenJellyfish).to({ y: 250 }, 4000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
|
||||
game.add.tween(jellyfish).to({ y: 100 }, 8000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
|
||||
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
var tilesprite;
|
||||
var cursors;
|
||||
var count = 0;
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
||||
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
function create() {
|
||||
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
// sprite = game.add.tileSprite(100, 100, 400, 300, 'starfield');
|
||||
|
||||
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'mummy', 0);
|
||||
// sprite.animations.add('walk');
|
||||
// sprite.animations.play('walk', 20, true);
|
||||
|
||||
// x = game.add.sprite(0, 0, 'mummy');
|
||||
// x.animations.add('walk');
|
||||
// x.animations.play('walk', 20, true);
|
||||
|
||||
sprite = game.add.tileSprite(0, 0, 800, 600, 'seacreatures', 'octopus0000');
|
||||
sprite.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true);
|
||||
sprite.animations.play('swim');
|
||||
|
||||
|
||||
cursors = game.input.keyboard.createCursorKeys();
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
count += 0.005
|
||||
|
||||
sprite.tileScale.x = 2 + Math.sin(count);
|
||||
sprite.tileScale.y = 2 + Math.cos(count);
|
||||
|
||||
sprite.tilePosition.x += 1;
|
||||
sprite.tilePosition.y += 1;
|
||||
|
||||
if (cursors.left.isDown)
|
||||
{
|
||||
sprite.tilePosition.x += 4;
|
||||
}
|
||||
else if (cursors.right.isDown)
|
||||
{
|
||||
sprite.tilePosition.x -= 4;
|
||||
}
|
||||
|
||||
if (cursors.up.isDown)
|
||||
{
|
||||
sprite.tilePosition.y += 4;
|
||||
}
|
||||
else if (cursors.down.isDown)
|
||||
{
|
||||
sprite.tilePosition.y -= 4;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderText(sprite.frame, 32, 32);
|
||||
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
var tilesprite;
|
||||
var cursors;
|
||||
var count = 0;
|
||||
|
||||
function preload() {
|
||||
|
||||
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
||||
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
function create() {
|
||||
|
||||
sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
sprite.autoScroll(0, 200);
|
||||
|
||||
}
|
||||
|
||||
function update() {
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
// game.debug.renderText(sprite.frame, 32, 32);
|
||||
|
||||
}
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
function dirToArray($dir) {
|
||||
|
||||
$ignore = array('.', '..', '_site', 'assets', 'states', 'book', 'filters', 'misc');
|
||||
$ignore = array('.', '..', '_site', 'assets', 'gfx', 'states', 'book', 'filters', 'misc');
|
||||
$result = array();
|
||||
$root = scandir($dir);
|
||||
$dirs = array_diff($root, $ignore);
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
|
||||
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||||
|
||||
var tilesprite;
|
||||
var cursors;
|
||||
@@ -7,14 +7,24 @@ var cursors;
|
||||
function preload() {
|
||||
|
||||
game.load.image('starfield', 'assets/misc/starfield.jpg');
|
||||
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||||
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
|
||||
|
||||
}
|
||||
|
||||
var sprite;
|
||||
|
||||
function create() {
|
||||
|
||||
// tilesprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
// sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
|
||||
|
||||
tilesprite = game.add.tileSprite(100, 100, 400, 300, 'starfield');
|
||||
// sprite = game.add.tileSprite(100, 100, 400, 300, 'starfield');
|
||||
|
||||
sprite = game.add.tileSprite(100, 100, 400, 300, 'mummy');
|
||||
|
||||
sprite.animations.add('walk');
|
||||
|
||||
sprite.animations.play('walk', 20, true);
|
||||
|
||||
cursors = game.input.keyboard.createCursorKeys();
|
||||
|
||||
@@ -24,20 +34,28 @@ function update() {
|
||||
|
||||
if (cursors.left.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.x += 8;
|
||||
sprite.tilePosition.x += 8;
|
||||
sprite.x -= 4;
|
||||
}
|
||||
else if (cursors.right.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.x -= 8;
|
||||
sprite.tilePosition.x -= 8;
|
||||
sprite.x += 4;
|
||||
}
|
||||
|
||||
if (cursors.up.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.y += 8;
|
||||
sprite.tilePosition.y += 8;
|
||||
}
|
||||
else if (cursors.down.isDown)
|
||||
{
|
||||
tilesprite.tilePosition.y -= 8;
|
||||
sprite.tilePosition.y -= 8;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
game.debug.renderText(sprite.frame, 32, 32);
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user