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Fixed issue with trimmed JSON Hash texture atlases not parsing correctly.
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@@ -0,0 +1,24 @@
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
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function preload() {
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// Non-trimmed
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// game.load.atlasJSONArray('atlas', 'assets/sprites/atlas_array_no_trim.png', 'assets/sprites/atlas_json_array_no_trim.json');
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// game.load.atlasJSONHash('atlas', 'assets/sprites/atlas_hash_no_trim.png', 'assets/sprites/atlas_json_hash_no_trim.json');
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// Trimmed
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// game.load.atlasJSONArray('atlas', 'assets/sprites/atlas_array_trim.png', 'assets/sprites/atlas_json_array_trim.json');
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game.load.atlasJSONHash('atlas', 'assets/sprites/atlas_hash_trim.png', 'assets/sprites/atlas_json_hash_trim.json');
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}
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var sprite;
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function create() {
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sprite = game.add.sprite(330, 100, 'atlas', 'nanoha_taiken_blue');
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sprite = game.add.sprite(530, 100, 'atlas', 'ladycop');
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}
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