Fixed issue with trimmed JSON Hash texture atlases not parsing correctly.

This commit is contained in:
photonstorm
2014-02-17 19:58:45 +00:00
parent cad14848e8
commit 375e9e379a
12 changed files with 783 additions and 51 deletions
+24
View File
@@ -0,0 +1,24 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
// Non-trimmed
// game.load.atlasJSONArray('atlas', 'assets/sprites/atlas_array_no_trim.png', 'assets/sprites/atlas_json_array_no_trim.json');
// game.load.atlasJSONHash('atlas', 'assets/sprites/atlas_hash_no_trim.png', 'assets/sprites/atlas_json_hash_no_trim.json');
// Trimmed
// game.load.atlasJSONArray('atlas', 'assets/sprites/atlas_array_trim.png', 'assets/sprites/atlas_json_array_trim.json');
game.load.atlasJSONHash('atlas', 'assets/sprites/atlas_hash_trim.png', 'assets/sprites/atlas_json_hash_trim.json');
}
var sprite;
function create() {
sprite = game.add.sprite(330, 100, 'atlas', 'nanoha_taiken_blue');
sprite = game.add.sprite(530, 100, 'atlas', 'ladycop');
}