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Caustics filter
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@@ -54,7 +54,7 @@ Phaser.Filter = function (game, uniforms, fragmentSrc) {
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resolution: { type: '3f', value: { x: 256, y: 256, z: 0 }},
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time: { type: '1f', value: 0 },
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mouse: { type: '4f', value: { x: 0, y: 0, z: 0, w: 0 }}
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mouse: { type: '4fv', value: { x: 0, y: 0, z: 0, w: 0 }}
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};
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