mirror of
https://github.com/wassname/phaser.git
synced 2026-09-10 12:29:30 +08:00
ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
This commit is contained in:
@@ -46,7 +46,7 @@ Version 1.1.3 - in build
|
||||
* New: RenderTexture.render now takes a Phaser.Group. Also added renderXY for when you don't want to make a new Point object.
|
||||
* New: Implementing PluginManager.remove, added PluginManager.removeAll (thanks crazysam)
|
||||
* New: Added scrollFactorX/scrollFactorY to TilemapLayers (thanks jcd-as)
|
||||
* New: Phaser.Game parent can now be a HTMLElement (thanks beeglebug)
|
||||
* New: Phaser.Game parent can now be an HTMLElement or a string (thanks beeglebug)
|
||||
* New: Updated to use the latest version of Pixi.js - which means you can now use all the sexy new WebGL filters they added :)
|
||||
* New: Sprite.animations.getAnimation will return an animation instance which was added by name.
|
||||
* New: Added Mouse.button which is set to the button that was pressed: Phaser.Mouse.LEFT_BUTTON, MIDDLE_BUTTON or RIGHT_BUTTON (thanks wKLV)
|
||||
@@ -54,21 +54,23 @@ Version 1.1.3 - in build
|
||||
* New: StageScaleMode.forceOrientation allows you to lock your game to one orientation and display a Sprite (i.e. a "please rotate" screen) when incorrect.
|
||||
* New: World.visible boolean added, toggles rendering of the world on/off entirely.
|
||||
* New: Polygon class & drawPolygon method added to Graphics (thanks rjimenezda)
|
||||
* New: Added Group.iterate, a powerful way to count or return child that match a certain criteria. Refactored Group to use iterate, lots of repeated code cut.
|
||||
* New: Added Group.iterate, a powerful way to count or return children that match a certain criteria. Refactored Group to use iterate, lots of repeated code cut.
|
||||
* New: Added Group.sort. You can now sort the Group based on any given numeric property (x, y, health), finally you can do depth-sorting :) Example created to show.
|
||||
* New: Enhanced renderTexture so it can accept a Phaser.Group object and improved documentation and examples.
|
||||
* Fixed: Lots of fixes to the TypeScript definitions file (many thanks gltovar)
|
||||
* Fixed: Tilemap commands use specified layer when one given (thanks Izzimach)
|
||||
* Fixed: Mouse.stop now uses the true useCapture, which means the event listeners stop listening correctly (thanks beeglebug)
|
||||
* Fixed: Input Keyboard example fix (thanks Atrodilla)
|
||||
* Fixed: BitmapText.destroy now checks if it has a canvas before calling parentNode on it.
|
||||
* Fixed: Group.swap had a hellish to find bug that only manifested when B-A upward swaps occured. Hours of debugging later = bug crushed.
|
||||
* Fixed: Point.rotate asDegrees fixed (thanks BorisKozo)
|
||||
* Fixed: ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)
|
||||
* Updated: ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
|
||||
* Updated: RequestAnimationFrame now retains the callbackID which is passed to cancelRequestAnimationFrame.
|
||||
* Updated: Button now goes back to over state when setFrames used in action (thanks beeglebug)
|
||||
* Updated: plugins now have a postUpdate callback (thanks cocoademon)
|
||||
* Updated: Tided up the Graphics object (thanks BorisKozo)
|
||||
* Updated: If running in Canvas mode and you have a render function it will save the context and reset the transform before running your render function
|
||||
* Updated: If running in Canvas mode and you have a render function it will save the context and reset the transform before running your render function.
|
||||
* Updated: Sprite will now check the exists property of the Group it is in, if the Group.exists = false the Sprite won't update.
|
||||
* Updated: Lots of small documentation tweaks across various files such as Pointer.
|
||||
* Updated: If you specify 'null' as a Group parent it will now revert to using the World as the parent (before only 'undefined' worked)
|
||||
|
||||
Reference in New Issue
Block a user