ArcadePhysics.separateTile wasn't returning the value, so the custom process callback wasn't getting called (thanks flameiguana)

This commit is contained in:
photonstorm
2013-11-16 13:47:12 +00:00
parent 3249aa2673
commit 38bd00b4ed
4 changed files with 135 additions and 6 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ function create() {
sprite = game.add.sprite(450, 80, 'phaser');
sprite.anchor.setTo(0.5, 0.5);
sprite.angle = 45;
// sprite.angle = 45;
game.camera.follow(sprite);
// game.camera.deadzone = new Phaser.Rectangle(160, 160, layer.renderWidth-320, layer.renderHeight-320);