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synced 2026-09-09 11:28:47 +08:00
Flixel level separation merged with the new Physics shapes.
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@@ -14,15 +14,15 @@
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//atari = game.add.sprite(350, 500, 'atari');
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atari = game.add.sprite(0, 310, 'atari');
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card = game.add.sprite(400, 300, 'card');
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card.physics.immovable = true;
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//card.physics.immovable = true;
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//atari.texture.alpha = 0.5;
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//atari.scale.setTo(1.5, 1.5);
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//atari.physics.shape.setSize(150, 50);
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//atari.physics.shape.offset.setTo(50, 25);
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atari.physics.shape.setSize(150, 50);
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atari.physics.shape.offset.setTo(50, 25);
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//atari.physics.gravity.setTo(0, 2);
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atari.physics.bounce.setTo(0.7, 0.7);
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atari.physics.bounce.setTo(1, 1);
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//atari.physics.drag.setTo(10, 10);
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//card.physics.bounce.setTo(0.7, 0.7);
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card.physics.bounce.setTo(0.7, 0.7);
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//card.physics.velocity.x = -50;
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}
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function update() {
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@@ -23,19 +23,19 @@
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atari = game.add.sprite(0, 310, 'atari');
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card = game.add.sprite(400, 300, 'card');
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card.physics.immovable = true;
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//card.physics.immovable = true;
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//atari.texture.alpha = 0.5;
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//atari.scale.setTo(1.5, 1.5);
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//atari.physics.shape.setSize(150, 50);
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//atari.physics.shape.offset.setTo(50, 25);
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atari.physics.shape.setSize(150, 50);
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atari.physics.shape.offset.setTo(50, 25);
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//atari.physics.gravity.setTo(0, 2);
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atari.physics.bounce.setTo(0.7, 0.7);
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atari.physics.bounce.setTo(1, 1);
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//atari.physics.drag.setTo(10, 10);
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//card.physics.bounce.setTo(0.7, 0.7);
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card.physics.bounce.setTo(0.7, 0.7);
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//card.physics.velocity.x = -50;
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}
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@@ -4,12 +4,15 @@
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('atari', 'assets/sprites/mushroom2.png');
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game.loader.addImageFile('card', 'assets/sprites/mana_card.png');
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game.loader.load();
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}
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var atari;
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var card;
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function create() {
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atari = game.add.sprite(200, 300, 'atari');
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atari.texture.alpha = 0.5;
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card = game.add.sprite(400, 300, 'card');
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//atari.texture.alpha = 0.5;
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//atari.scale.setTo(1.5, 1.5);
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atari.physics.setCircle(50);
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//atari.physics.shape.setSize(150, 50);
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@@ -17,6 +20,7 @@
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//atari.physics.gravity.setTo(0, 2);
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atari.physics.bounce.setTo(0.7, 0.7);
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atari.physics.drag.setTo(10, 10);
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card.physics.bounce.setTo(0.7, 0.7);
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}
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function update() {
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atari.physics.acceleration.x = 0;
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@@ -34,5 +38,12 @@
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}
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function render() {
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atari.physics.renderDebugInfo(16, 16);
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game.stage.context.save();
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game.stage.context.beginPath();
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game.stage.context.strokeStyle = 'rgba(255,0,255,0.5)';
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game.stage.context.arc(200, 200, 50, 0, Math.PI * 2);
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game.stage.context.stroke();
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game.stage.context.closePath();
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game.stage.context.restore();
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}
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})();
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@@ -8,16 +8,19 @@
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('atari', 'assets/sprites/mushroom2.png');
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game.loader.addImageFile('card', 'assets/sprites/mana_card.png');
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game.loader.load();
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}
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var atari: Phaser.Sprite;
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var card: Phaser.Sprite;
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function create() {
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atari = game.add.sprite(200, 300, 'atari');
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atari.texture.alpha = 0.5;
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card = game.add.sprite(400, 300, 'card');
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//atari.texture.alpha = 0.5;
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//atari.scale.setTo(1.5, 1.5);
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atari.physics.setCircle(50);
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@@ -29,6 +32,8 @@
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atari.physics.bounce.setTo(0.7, 0.7);
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atari.physics.drag.setTo(10, 10);
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card.physics.bounce.setTo(0.7, 0.7);
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}
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function update() {
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@@ -60,6 +65,15 @@
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atari.physics.renderDebugInfo(16, 16);
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game.stage.context.save();
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game.stage.context.beginPath();
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game.stage.context.strokeStyle = 'rgba(255,0,255,0.5)';
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game.stage.context.arc(200, 200, 50, 0, Math.PI * 2);
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game.stage.context.stroke();
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game.stage.context.closePath();
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game.stage.context.restore();
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}
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})();
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@@ -0,0 +1,42 @@
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/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/core/Polygon.ts" />
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/// <reference path="../../Phaser/utils/SpriteUtils.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('atari', 'assets/sprites/atari800xl.png');
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game.loader.load();
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}
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var atari;
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var p;
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var atari2;
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var p2;
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function create() {
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atari = game.add.sprite(200, 300, 'atari');
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atari.texture.alpha = 0.2;
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atari2 = game.add.sprite(500, 300, 'atari');
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atari2.texture.alpha = 0.2;
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p = new Phaser.Polygon(game, Phaser.SpriteUtils.getAsPoints(atari));
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p2 = new Phaser.Polygon(game, Phaser.SpriteUtils.getAsPoints(atari2));
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}
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function update() {
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atari.physics.acceleration.x = 0;
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atari.physics.acceleration.y = 0;
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if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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atari.physics.acceleration.x = -150;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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atari.physics.acceleration.x = 150;
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}
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if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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atari.physics.acceleration.y = -150;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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atari.physics.acceleration.y = 150;
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}
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}
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function render() {
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atari.physics.renderDebugInfo(16, 16);
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p.render();
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p2.render();
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}
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})();
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@@ -0,0 +1,70 @@
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/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/core/Polygon.ts" />
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/// <reference path="../../Phaser/utils/SpriteUtils.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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// Using Phasers asset loader we load up a PNG from the assets folder
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game.loader.addImageFile('atari', 'assets/sprites/atari800xl.png');
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game.loader.load();
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}
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var atari: Phaser.Sprite;
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var p: Phaser.Polygon;
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var atari2: Phaser.Sprite;
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var p2: Phaser.Polygon;
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function create() {
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atari = game.add.sprite(200, 300, 'atari');
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atari.texture.alpha = 0.2;
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atari2 = game.add.sprite(500, 300, 'atari');
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atari2.texture.alpha = 0.2;
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p = new Phaser.Polygon(game, Phaser.SpriteUtils.getAsPoints(atari));
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p2 = new Phaser.Polygon(game, Phaser.SpriteUtils.getAsPoints(atari2));
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}
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function update() {
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atari.physics.acceleration.x = 0;
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atari.physics.acceleration.y = 0;
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
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{
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atari.physics.acceleration.x = -150;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
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{
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atari.physics.acceleration.x = 150;
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}
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if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
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{
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atari.physics.acceleration.y = -150;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
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{
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atari.physics.acceleration.y = 150;
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}
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}
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function render() {
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atari.physics.renderDebugInfo(16, 16);
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p.render();
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p2.render();
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}
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})();
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