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-
-    
-        Redirector
-        
-    
-    
-        Click here to redirect
-    
-
diff --git a/Docs/API/assets/js/api-filter.js b/Docs/API/assets/js/api-filter.js
deleted file mode 100644
index 37aefbab..00000000
--- a/Docs/API/assets/js/api-filter.js
+++ /dev/null
@@ -1,52 +0,0 @@
-YUI.add('api-filter', function (Y) {
-
-Y.APIFilter = Y.Base.create('apiFilter', Y.Base, [Y.AutoCompleteBase], {
-    // -- Initializer ----------------------------------------------------------
-    initializer: function () {
-        this._bindUIACBase();
-        this._syncUIACBase();
-    },
-    getDisplayName: function(name) {
-
-        Y.each(Y.YUIDoc.meta.allModules, function(i) {
-            if (i.name === name && i.displayName) {
-                name = i.displayName;
-            }
-        });
-
-        return name;
-    }
-
-}, {
-    // -- Attributes -----------------------------------------------------------
-    ATTRS: {
-        resultHighlighter: {
-            value: 'phraseMatch'
-        },
-
-        // May be set to "classes" or "modules".
-        queryType: {
-            value: 'classes'
-        },
-
-        source: {
-            valueFn: function() {
-                var self = this;
-                return function(q) {
-                    var data = Y.YUIDoc.meta[self.get('queryType')],
-                        out = [];
-                    Y.each(data, function(v) {
-                        if (v.toLowerCase().indexOf(q.toLowerCase()) > -1) {
-                            out.push(v);
-                        }
-                    });
-                    return out;
-                };
-            }
-        }
-    }
-});
-
-}, '3.4.0', {requires: [
-    'autocomplete-base', 'autocomplete-highlighters', 'autocomplete-sources'
-]});
diff --git a/Docs/API/assets/js/api-list.js b/Docs/API/assets/js/api-list.js
deleted file mode 100644
index 88905b52..00000000
--- a/Docs/API/assets/js/api-list.js
+++ /dev/null
@@ -1,251 +0,0 @@
-YUI.add('api-list', function (Y) {
-
-var Lang   = Y.Lang,
-    YArray = Y.Array,
-
-    APIList = Y.namespace('APIList'),
-
-    classesNode    = Y.one('#api-classes'),
-    inputNode      = Y.one('#api-filter'),
-    modulesNode    = Y.one('#api-modules'),
-    tabviewNode    = Y.one('#api-tabview'),
-
-    tabs = APIList.tabs = {},
-
-    filter = APIList.filter = new Y.APIFilter({
-        inputNode : inputNode,
-        maxResults: 1000,
-
-        on: {
-            results: onFilterResults
-        }
-    }),
-
-    search = APIList.search = new Y.APISearch({
-        inputNode : inputNode,
-        maxResults: 100,
-
-        on: {
-            clear  : onSearchClear,
-            results: onSearchResults
-        }
-    }),
-
-    tabview = APIList.tabview = new Y.TabView({
-        srcNode  : tabviewNode,
-        panelNode: '#api-tabview-panel',
-        render   : true,
-
-        on: {
-            selectionChange: onTabSelectionChange
-        }
-    }),
-
-    focusManager = APIList.focusManager = tabviewNode.plug(Y.Plugin.NodeFocusManager, {
-        circular   : true,
-        descendants: '#api-filter, .yui3-tab-panel-selected .api-list-item a, .yui3-tab-panel-selected .result a',
-        keys       : {next: 'down:40', previous: 'down:38'}
-    }).focusManager,
-
-    LIST_ITEM_TEMPLATE =
-        '
  • ' + - '{displayName}' + - '
  • '; - -// -- Init --------------------------------------------------------------------- - -// Duckpunch FocusManager's key event handling to prevent it from handling key -// events when a modifier is pressed. -Y.before(function (e, activeDescendant) { - if (e.altKey || e.ctrlKey || e.metaKey || e.shiftKey) { - return new Y.Do.Prevent(); - } -}, focusManager, '_focusPrevious', focusManager); - -Y.before(function (e, activeDescendant) { - if (e.altKey || e.ctrlKey || e.metaKey || e.shiftKey) { - return new Y.Do.Prevent(); - } -}, focusManager, '_focusNext', focusManager); - -// Create a mapping of tabs in the tabview so we can refer to them easily later. -tabview.each(function (tab, index) { - var name = tab.get('label').toLowerCase(); - - tabs[name] = { - index: index, - name : name, - tab : tab - }; -}); - -// Switch tabs on Ctrl/Cmd-Left/Right arrows. -tabviewNode.on('key', onTabSwitchKey, 'down:37,39'); - -// Focus the filter input when the `/` key is pressed. -Y.one(Y.config.doc).on('key', onSearchKey, 'down:83'); - -// Keep the Focus Manager up to date. -inputNode.on('focus', function () { - focusManager.set('activeDescendant', inputNode); -}); - -// Update all tabview links to resolved URLs. -tabview.get('panelNode').all('a').each(function (link) { - link.setAttribute('href', link.get('href')); -}); - -// -- Private Functions -------------------------------------------------------- -function getFilterResultNode() { - return filter.get('queryType') === 'classes' ? classesNode : modulesNode; -} - -// -- Event Handlers ----------------------------------------------------------- -function onFilterResults(e) { - var frag = Y.one(Y.config.doc.createDocumentFragment()), - resultNode = getFilterResultNode(), - typePlural = filter.get('queryType'), - typeSingular = typePlural === 'classes' ? 'class' : 'module'; - - if (e.results.length) { - YArray.each(e.results, function (result) { - frag.append(Lang.sub(LIST_ITEM_TEMPLATE, { - rootPath : APIList.rootPath, - displayName : filter.getDisplayName(result.highlighted), - name : result.text, - typePlural : typePlural, - typeSingular: typeSingular - })); - }); - } else { - frag.append( - '
  • ' + - 'No ' + typePlural + ' found.' + - '
  • ' - ); - } - - resultNode.empty(true); - resultNode.append(frag); - - focusManager.refresh(); -} - -function onSearchClear(e) { - - focusManager.refresh(); -} - -function onSearchKey(e) { - var target = e.target; - - if (target.test('input,select,textarea') - || target.get('isContentEditable')) { - return; - } - - e.preventDefault(); - - inputNode.focus(); - focusManager.refresh(); -} - -function onSearchResults(e) { - var frag = Y.one(Y.config.doc.createDocumentFragment()); - - if (e.results.length) { - YArray.each(e.results, function (result) { - frag.append(result.display); - }); - } else { - frag.append( - '
  • ' + - 'No results found. Maybe you\'ll have better luck with a ' + - 'different query?' + - '
  • ' - ); - } - - - focusManager.refresh(); -} - -function onTabSelectionChange(e) { - var tab = e.newVal, - name = tab.get('label').toLowerCase(); - - tabs.selected = { - index: tab.get('index'), - name : name, - tab : tab - }; - - switch (name) { - case 'classes': // fallthru - case 'modules': - filter.setAttrs({ - minQueryLength: 0, - queryType : name - }); - - search.set('minQueryLength', -1); - - // Only send a request if this isn't the initially-selected tab. - if (e.prevVal) { - filter.sendRequest(filter.get('value')); - } - break; - - case 'everything': - filter.set('minQueryLength', -1); - search.set('minQueryLength', 1); - - if (search.get('value')) { - search.sendRequest(search.get('value')); - } else { - inputNode.focus(); - } - break; - - default: - // WTF? We shouldn't be here! - filter.set('minQueryLength', -1); - search.set('minQueryLength', -1); - } - - if (focusManager) { - setTimeout(function () { - focusManager.refresh(); - }, 1); - } -} - -function onTabSwitchKey(e) { - var currentTabIndex = tabs.selected.index; - - if (!(e.ctrlKey || e.metaKey)) { - return; - } - - e.preventDefault(); - - switch (e.keyCode) { - case 37: // left arrow - if (currentTabIndex > 0) { - tabview.selectChild(currentTabIndex - 1); - inputNode.focus(); - } - break; - - case 39: // right arrow - if (currentTabIndex < (Y.Object.size(tabs) - 2)) { - tabview.selectChild(currentTabIndex + 1); - inputNode.focus(); - } - break; - } -} - -}, '3.4.0', {requires: [ - 'api-filter', 'api-search', 'event-key', 'node-focusmanager', 'tabview' -]}); diff --git a/Docs/API/assets/js/api-search.js b/Docs/API/assets/js/api-search.js deleted file mode 100644 index 175f6a61..00000000 --- a/Docs/API/assets/js/api-search.js +++ /dev/null @@ -1,98 +0,0 @@ -YUI.add('api-search', function (Y) { - -var Lang = Y.Lang, - Node = Y.Node, - YArray = Y.Array; - -Y.APISearch = Y.Base.create('apiSearch', Y.Base, [Y.AutoCompleteBase], { - // -- Public Properties ---------------------------------------------------- - RESULT_TEMPLATE: - '
  • ' + - '' + - '

    {name}

    ' + - '{resultType}' + - '
    {description}
    ' + - '{class}' + - '
    ' + - '
  • ', - - // -- Initializer ---------------------------------------------------------- - initializer: function () { - this._bindUIACBase(); - this._syncUIACBase(); - }, - - // -- Protected Methods ---------------------------------------------------- - _apiResultFilter: function (query, results) { - // Filter components out of the results. - return YArray.filter(results, function (result) { - return result.raw.resultType === 'component' ? false : result; - }); - }, - - _apiResultFormatter: function (query, results) { - return YArray.map(results, function (result) { - var raw = Y.merge(result.raw), // create a copy - desc = raw.description || ''; - - // Convert description to text and truncate it if necessary. - desc = Node.create('
    ' + desc + '
    ').get('text'); - - if (desc.length > 65) { - desc = Y.Escape.html(desc.substr(0, 65)) + ' …'; - } else { - desc = Y.Escape.html(desc); - } - - raw['class'] || (raw['class'] = ''); - raw.description = desc; - - // Use the highlighted result name. - raw.name = result.highlighted; - - return Lang.sub(this.RESULT_TEMPLATE, raw); - }, this); - }, - - _apiTextLocator: function (result) { - return result.displayName || result.name; - } -}, { - // -- Attributes ----------------------------------------------------------- - ATTRS: { - resultFormatter: { - valueFn: function () { - return this._apiResultFormatter; - } - }, - - resultFilters: { - valueFn: function () { - return this._apiResultFilter; - } - }, - - resultHighlighter: { - value: 'phraseMatch' - }, - - resultListLocator: { - value: 'data.results' - }, - - resultTextLocator: { - valueFn: function () { - return this._apiTextLocator; - } - }, - - source: { - value: '/api/v1/search?q={query}&count={maxResults}' - } - } -}); - -}, '3.4.0', {requires: [ - 'autocomplete-base', 'autocomplete-highlighters', 'autocomplete-sources', - 'escape' -]}); diff --git a/Docs/API/assets/js/apidocs.js b/Docs/API/assets/js/apidocs.js deleted file mode 100644 index c64bb463..00000000 --- a/Docs/API/assets/js/apidocs.js +++ /dev/null @@ -1,370 +0,0 @@ -YUI().use( - 'yuidoc-meta', - 'api-list', 'history-hash', 'node-screen', 'node-style', 'pjax', -function (Y) { - -var win = Y.config.win, - localStorage = win.localStorage, - - bdNode = Y.one('#bd'), - - pjax, - defaultRoute, - - classTabView, - selectedTab; - -// Kill pjax functionality unless serving over HTTP. -if (!Y.getLocation().protocol.match(/^https?\:/)) { - Y.Router.html5 = false; -} - -// Create the default route with middleware which enables syntax highlighting -// on the loaded content. -defaultRoute = Y.Pjax.defaultRoute.concat(function (req, res, next) { - prettyPrint(); - bdNode.removeClass('loading'); - - next(); -}); - -pjax = new Y.Pjax({ - container : '#docs-main', - contentSelector: '#docs-main > .content', - linkSelector : '#bd a', - titleSelector : '#xhr-title', - - navigateOnHash: true, - root : '/', - routes : [ - // -- / ---------------------------------------------------------------- - { - path : '/(index.html)?', - callbacks: defaultRoute - }, - - // -- /classes/* ------------------------------------------------------- - { - path : '/classes/:class.html*', - callbacks: [defaultRoute, 'handleClasses'] - }, - - // -- /files/* --------------------------------------------------------- - { - path : '/files/*file', - callbacks: [defaultRoute, 'handleFiles'] - }, - - // -- /modules/* ------------------------------------------------------- - { - path : '/modules/:module.html*', - callbacks: defaultRoute - } - ] -}); - -// -- Utility Functions -------------------------------------------------------- - -pjax.checkVisibility = function (tab) { - tab || (tab = selectedTab); - - if (!tab) { return; } - - var panelNode = tab.get('panelNode'), - visibleItems; - - // If no items are visible in the tab panel due to the current visibility - // settings, display a message to that effect. - visibleItems = panelNode.all('.item,.index-item').some(function (itemNode) { - if (itemNode.getComputedStyle('display') !== 'none') { - return true; - } - }); - - panelNode.all('.no-visible-items').remove(); - - if (!visibleItems) { - if (Y.one('#index .index-item')) { - panelNode.append( - '
    ' + - '

    ' + - 'Some items are not shown due to the current visibility ' + - 'settings. Use the checkboxes at the upper right of this ' + - 'page to change the visibility settings.' + - '

    ' + - '
    ' - ); - } else { - panelNode.append( - '
    ' + - '

    ' + - 'This class doesn\'t provide any methods, properties, ' + - 'attributes, or events.' + - '

    ' + - '
    ' - ); - } - } - - // Hide index sections without any visible items. - Y.all('.index-section').each(function (section) { - var items = 0, - visibleItems = 0; - - section.all('.index-item').each(function (itemNode) { - items += 1; - - if (itemNode.getComputedStyle('display') !== 'none') { - visibleItems += 1; - } - }); - - section.toggleClass('hidden', !visibleItems); - section.toggleClass('no-columns', visibleItems < 4); - }); -}; - -pjax.initClassTabView = function () { - if (!Y.all('#classdocs .api-class-tab').size()) { - return; - } - - if (classTabView) { - classTabView.destroy(); - selectedTab = null; - } - - classTabView = new Y.TabView({ - srcNode: '#classdocs', - - on: { - selectionChange: pjax.onTabSelectionChange - } - }); - - pjax.updateTabState(); - classTabView.render(); -}; - -pjax.initLineNumbers = function () { - var hash = win.location.hash.substring(1), - container = pjax.get('container'), - hasLines, node; - - // Add ids for each line number in the file source view. - container.all('.linenums>li').each(function (lineNode, index) { - lineNode.set('id', 'l' + (index + 1)); - lineNode.addClass('file-line'); - hasLines = true; - }); - - // Scroll to the desired line. - if (hasLines && /^l\d+$/.test(hash)) { - if ((node = container.getById(hash))) { - win.scroll(0, node.getY()); - } - } -}; - -pjax.initRoot = function () { - var terminators = /^(?:classes|files|modules)$/, - parts = pjax._getPathRoot().split('/'), - root = [], - i, len, part; - - for (i = 0, len = parts.length; i < len; i += 1) { - part = parts[i]; - - if (part.match(terminators)) { - // Makes sure the path will end with a "/". - root.push(''); - break; - } - - root.push(part); - } - - pjax.set('root', root.join('/')); -}; - -pjax.updateTabState = function (src) { - var hash = win.location.hash.substring(1), - defaultTab, node, tab, tabPanel; - - function scrollToNode() { - if (node.hasClass('protected')) { - Y.one('#api-show-protected').set('checked', true); - pjax.updateVisibility(); - } - - if (node.hasClass('private')) { - Y.one('#api-show-private').set('checked', true); - pjax.updateVisibility(); - } - - setTimeout(function () { - // For some reason, unless we re-get the node instance here, - // getY() always returns 0. - var node = Y.one('#classdocs').getById(hash); - win.scrollTo(0, node.getY() - 70); - }, 1); - } - - if (!classTabView) { - return; - } - - if (src === 'hashchange' && !hash) { - defaultTab = 'index'; - } else { - if (localStorage) { - defaultTab = localStorage.getItem('tab_' + pjax.getPath()) || - 'index'; - } else { - defaultTab = 'index'; - } - } - - if (hash && (node = Y.one('#classdocs').getById(hash))) { - if ((tabPanel = node.ancestor('.api-class-tabpanel', true))) { - if ((tab = Y.one('#classdocs .api-class-tab.' + tabPanel.get('id')))) { - if (classTabView.get('rendered')) { - Y.Widget.getByNode(tab).set('selected', 1); - } else { - tab.addClass('yui3-tab-selected'); - } - } - } - - // Scroll to the desired element if this is a hash URL. - if (node) { - if (classTabView.get('rendered')) { - scrollToNode(); - } else { - classTabView.once('renderedChange', scrollToNode); - } - } - } else { - tab = Y.one('#classdocs .api-class-tab.' + defaultTab); - - // When the `defaultTab` node isn't found, `localStorage` is stale. - if (!tab && defaultTab !== 'index') { - tab = Y.one('#classdocs .api-class-tab.index'); - } - - if (classTabView.get('rendered')) { - Y.Widget.getByNode(tab).set('selected', 1); - } else { - tab.addClass('yui3-tab-selected'); - } - } -}; - -pjax.updateVisibility = function () { - var container = pjax.get('container'); - - container.toggleClass('hide-inherited', - !Y.one('#api-show-inherited').get('checked')); - - container.toggleClass('show-deprecated', - Y.one('#api-show-deprecated').get('checked')); - - container.toggleClass('show-protected', - Y.one('#api-show-protected').get('checked')); - - container.toggleClass('show-private', - Y.one('#api-show-private').get('checked')); - - pjax.checkVisibility(); -}; - -// -- Route Handlers ----------------------------------------------------------- - -pjax.handleClasses = function (req, res, next) { - var status = res.ioResponse.status; - - // Handles success and local filesystem XHRs. - if (!status || (status >= 200 && status < 300)) { - pjax.initClassTabView(); - } - - next(); -}; - -pjax.handleFiles = function (req, res, next) { - var status = res.ioResponse.status; - - // Handles success and local filesystem XHRs. - if (!status || (status >= 200 && status < 300)) { - pjax.initLineNumbers(); - } - - next(); -}; - -// -- Event Handlers ----------------------------------------------------------- - -pjax.onNavigate = function (e) { - var hash = e.hash, - originTarget = e.originEvent && e.originEvent.target, - tab; - - if (hash) { - tab = originTarget && originTarget.ancestor('.yui3-tab', true); - - if (hash === win.location.hash) { - pjax.updateTabState('hashchange'); - } else if (!tab) { - win.location.hash = hash; - } - - e.preventDefault(); - return; - } - - // Only scroll to the top of the page when the URL doesn't have a hash. - this.set('scrollToTop', !e.url.match(/#.+$/)); - - bdNode.addClass('loading'); -}; - -pjax.onOptionClick = function (e) { - pjax.updateVisibility(); -}; - -pjax.onTabSelectionChange = function (e) { - var tab = e.newVal, - tabId = tab.get('contentBox').getAttribute('href').substring(1); - - selectedTab = tab; - - // If switching from a previous tab (i.e., this is not the default tab), - // replace the history entry with a hash URL that will cause this tab to - // be selected if the user navigates away and then returns using the back - // or forward buttons. - if (e.prevVal && localStorage) { - localStorage.setItem('tab_' + pjax.getPath(), tabId); - } - - pjax.checkVisibility(tab); -}; - -// -- Init --------------------------------------------------------------------- - -pjax.on('navigate', pjax.onNavigate); - -pjax.initRoot(); -pjax.upgrade(); -pjax.initClassTabView(); -pjax.initLineNumbers(); -pjax.updateVisibility(); - -Y.APIList.rootPath = pjax.get('root'); - -Y.one('#api-options').delegate('click', pjax.onOptionClick, 'input'); - -Y.on('hashchange', function (e) { - pjax.updateTabState('hashchange'); -}, win); - -}); diff --git a/Docs/API/assets/js/yui-prettify.js b/Docs/API/assets/js/yui-prettify.js deleted file mode 100644 index 18de8649..00000000 --- a/Docs/API/assets/js/yui-prettify.js +++ /dev/null @@ -1,17 +0,0 @@ -YUI().use('node', function(Y) { - var code = Y.all('.prettyprint.linenums'); - if (code.size()) { - code.each(function(c) { - var lis = c.all('ol li'), - l = 1; - lis.each(function(n) { - n.prepend(''); - l++; - }); - }); - var h = location.hash; - location.hash = ''; - h = h.replace('LINE_', 'LINENUM_'); - location.hash = h; - } -}); diff --git a/Docs/API/assets/vendor/prettify/CHANGES.html b/Docs/API/assets/vendor/prettify/CHANGES.html deleted file mode 100644 index b50b8414..00000000 --- a/Docs/API/assets/vendor/prettify/CHANGES.html +++ /dev/null @@ -1,130 +0,0 @@ - - - - Change Log - - - README - -

    Known Issues

    - - -

    Change Log

    -

    29 March 2007

    - -

    4 Jul 2008

    - -

    5 Jul 2008

    -
    -

    14 Jul 2008

    - -

    6 Jan 2009

    - -

    21 May 2009

    - -

    14 August 2009

    - -

    3 October 2009

    - -

    19 July 2010

    - - - diff --git a/Docs/API/assets/vendor/prettify/COPYING b/Docs/API/assets/vendor/prettify/COPYING deleted file mode 100644 index d6456956..00000000 --- a/Docs/API/assets/vendor/prettify/COPYING +++ /dev/null @@ -1,202 +0,0 @@ - - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. Definitions. - - "License" shall mean the terms and conditions for use, reproduction, - and distribution as defined by Sections 1 through 9 of this document. - - "Licensor" shall mean the copyright owner or entity authorized by - the copyright owner that is granting the License. - - "Legal Entity" shall mean the union of the acting entity and all - other entities that control, are controlled by, or are under common - control with that entity. For the purposes of this definition, - "control" means (i) the power, direct or indirect, to cause the - direction or management of such entity, whether by contract or - otherwise, or (ii) ownership of fifty percent (50%) or more of the - outstanding shares, or (iii) beneficial ownership of such entity. - - "You" (or "Your") shall mean an individual or Legal Entity - exercising permissions granted by this License. - - "Source" form shall mean the preferred form for making modifications, - including but not limited to software source code, documentation - source, and configuration files. - - "Object" form shall mean any form resulting from mechanical - transformation or translation of a Source form, including but - not limited to compiled object code, generated documentation, - and conversions to other media types. - - "Work" shall mean the work of authorship, whether in Source or - Object form, made available under the License, as indicated by a - copyright notice that is included in or attached to the work - (an example is provided in the Appendix below). - - "Derivative Works" shall mean any work, whether in Source or Object - form, that is based on (or derived from) the Work and for which the - editorial revisions, annotations, elaborations, or other modifications - represent, as a whole, an original work of authorship. For the purposes - of this License, Derivative Works shall not include works that remain - separable from, or merely link (or bind by name) to the interfaces of, - the Work and Derivative Works thereof. - - "Contribution" shall mean any work of authorship, including - the original version of the Work and any modifications or additions - to that Work or Derivative Works thereof, that is intentionally - submitted to Licensor for inclusion in the Work by the copyright owner - or by an individual or Legal Entity authorized to submit on behalf of - the copyright owner. For the purposes of this definition, "submitted" - means any form of electronic, verbal, or written communication sent - to the Licensor or its representatives, including but not limited to - communication on electronic mailing lists, source code control systems, - and issue tracking systems that are managed by, or on behalf of, the - Licensor for the purpose of discussing and improving the Work, but - excluding communication that is conspicuously marked or otherwise - designated in writing by the copyright owner as "Not a Contribution." - - "Contributor" shall mean Licensor and any individual or Legal Entity - on behalf of whom a Contribution has been received by Licensor and - subsequently incorporated within the Work. - - 2. Grant of Copyright License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - copyright license to reproduce, prepare Derivative Works of, - publicly display, publicly perform, sublicense, and distribute the - Work and such Derivative Works in Source or Object form. - - 3. Grant of Patent License. Subject to the terms and conditions of - this License, each Contributor hereby grants to You a perpetual, - worldwide, non-exclusive, no-charge, royalty-free, irrevocable - (except as stated in this section) patent license to make, have made, - use, offer to sell, sell, import, and otherwise transfer the Work, - where such license applies only to those patent claims licensable - by such Contributor that are necessarily infringed by their - Contribution(s) alone or by combination of their Contribution(s) - with the Work to which such Contribution(s) was submitted. If You - institute patent litigation against any entity (including a - cross-claim or counterclaim in a lawsuit) alleging that the Work - or a Contribution incorporated within the Work constitutes direct - or contributory patent infringement, then any patent licenses - granted to You under this License for that Work shall terminate - as of the date such litigation is filed. - - 4. Redistribution. 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In no event and under no legal theory, - whether in tort (including negligence), contract, or otherwise, - unless required by applicable law (such as deliberate and grossly - negligent acts) or agreed to in writing, shall any Contributor be - liable to You for damages, including any direct, indirect, special, - incidental, or consequential damages of any character arising as a - result of this License or out of the use or inability to use the - Work (including but not limited to damages for loss of goodwill, - work stoppage, computer failure or malfunction, or any and all - other commercial damages or losses), even if such Contributor - has been advised of the possibility of such damages. - - 9. Accepting Warranty or Additional Liability. While redistributing - the Work or Derivative Works thereof, You may choose to offer, - and charge a fee for, acceptance of support, warranty, indemnity, - or other liability obligations and/or rights consistent with this - License. However, in accepting such obligations, You may act only - on Your own behalf and on Your sole responsibility, not on behalf - of any other Contributor, and only if You agree to indemnify, - defend, and hold each Contributor harmless for any liability - incurred by, or claims asserted against, such Contributor by reason - of your accepting any such warranty or additional liability. - - END OF TERMS AND CONDITIONS - - APPENDIX: How to apply the Apache License to your work. - - To apply the Apache License to your work, attach the following - boilerplate notice, with the fields enclosed by brackets "[]" - replaced with your own identifying information. (Don't include - the brackets!) The text should be enclosed in the appropriate - comment syntax for the file format. We also recommend that a - file or class name and description of purpose be included on the - same "printed page" as the copyright notice for easier - identification within third-party archives. - - Copyright [yyyy] [name of copyright owner] - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. diff --git a/Docs/API/assets/vendor/prettify/README.html b/Docs/API/assets/vendor/prettify/README.html deleted file mode 100644 index c6fe1a32..00000000 --- a/Docs/API/assets/vendor/prettify/README.html +++ /dev/null @@ -1,203 +0,0 @@ - - - - - Javascript code prettifier - - - - - - - - - - Languages : CH -

    Javascript code prettifier

    - -

    Setup

    -
      -
    1. Download a distribution -
    2. Include the script and stylesheets in your document - (you will need to make sure the css and js file are on your server, and - adjust the paths in the script and link tag) -
      -<link href="prettify.css" type="text/css" rel="stylesheet" />
      -<script type="text/javascript" src="prettify.js"></script>
      -
    3. Add onload="prettyPrint()" to your - document's body tag. -
    4. Modify the stylesheet to get the coloring you prefer
    5. -
    - -

    Usage

    -

    Put code snippets in - <pre class="prettyprint">...</pre> - or <code class="prettyprint">...</code> - and it will automatically be pretty printed. - - - - -
    The original - Prettier -
    class Voila {
    -public:
    -  // Voila
    -  static const string VOILA = "Voila";
    -
    -  // will not interfere with embedded tags.
    -}
    - -
    class Voila {
    -public:
    -  // Voila
    -  static const string VOILA = "Voila";
    -
    -  // will not interfere with embedded tags.
    -}
    -
    - -

    FAQ

    -

    Which languages does it work for?

    -

    The comments in prettify.js are authoritative but the lexer - should work on a number of languages including C and friends, - Java, Python, Bash, SQL, HTML, XML, CSS, Javascript, and Makefiles. - It works passably on Ruby, PHP, VB, and Awk and a decent subset of Perl - and Ruby, but, because of commenting conventions, doesn't work on - Smalltalk, or CAML-like languages.

    - -

    LISPy languages are supported via an extension: - lang-lisp.js.

    -

    And similarly for - CSS, - Haskell, - Lua, - OCAML, SML, F#, - Visual Basic, - SQL, - Protocol Buffers, and - WikiText.. - -

    If you'd like to add an extension for your favorite language, please - look at src/lang-lisp.js and file an - issue including your language extension, and a testcase.

    - -

    How do I specify which language my code is in?

    -

    You don't need to specify the language since prettyprint() - will guess. You can specify a language by specifying the language extension - along with the prettyprint class like so:

    -
    <pre class="prettyprint lang-html">
    -  The lang-* class specifies the language file extensions.
    -  File extensions supported by default include
    -    "bsh", "c", "cc", "cpp", "cs", "csh", "cyc", "cv", "htm", "html",
    -    "java", "js", "m", "mxml", "perl", "pl", "pm", "py", "rb", "sh",
    -    "xhtml", "xml", "xsl".
    -</pre>
    - -

    It doesn't work on <obfuscated code sample>?

    -

    Yes. Prettifying obfuscated code is like putting lipstick on a pig - — i.e. outside the scope of this tool.

    - -

    Which browsers does it work with?

    -

    It's been tested with IE 6, Firefox 1.5 & 2, and Safari 2.0.4. - Look at the test page to see if it - works in your browser.

    - -

    What's changed?

    -

    See the change log

    - -

    Why doesn't Prettyprinting of strings work on WordPress?

    -

    Apparently wordpress does "smart quoting" which changes close quotes. - This causes end quotes to not match up with open quotes. -

    This breaks prettifying as well as copying and pasting of code samples. - See - WordPress's help center for info on how to stop smart quoting of code - snippets.

    - -

    How do I put line numbers in my code?

    -

    You can use the linenums class to turn on line - numbering. If your code doesn't start at line number 1, you can - add a colon and a line number to the end of that class as in - linenums:52. - -

    For example -

    <pre class="prettyprint linenums:4"
    ->// This is line 4.
    -foo();
    -bar();
    -baz();
    -boo();
    -far();
    -faz();
    -<pre>
    - produces -
    // This is line 4.
    -foo();
    -bar();
    -baz();
    -boo();
    -far();
    -faz();
    -
    - -

    How do I prevent a portion of markup from being marked as code?

    -

    You can use the nocode class to identify a span of markup - that is not code. -

    <pre class=prettyprint>
    -int x = foo();  /* This is a comment  <span class="nocode">This is not code</span>
    -  Continuation of comment */
    -int y = bar();
    -</pre>
    -produces -
    -int x = foo();  /* This is a comment  This is not code
    -  Continuation of comment */
    -int y = bar();
    -
    - -

    For a more complete example see the issue22 - testcase.

    - -

    I get an error message "a is not a function" or "opt_whenDone is not a function"

    -

    If you are calling prettyPrint via an event handler, wrap it in a function. - Instead of doing -

    - addEventListener('load', prettyPrint, false); -
    - wrap it in a closure like -
    - addEventListener('load', function (event) { prettyPrint() }, false); -
    - so that the browser does not pass an event object to prettyPrint which - will confuse it. - -


    - - - - diff --git a/Docs/API/assets/vendor/prettify/prettify-min.css b/Docs/API/assets/vendor/prettify/prettify-min.css deleted file mode 100644 index d44b3a22..00000000 --- a/Docs/API/assets/vendor/prettify/prettify-min.css +++ /dev/null @@ -1 +0,0 @@ -.pln{color:#000}@media screen{.str{color:#080}.kwd{color:#008}.com{color:#800}.typ{color:#606}.lit{color:#066}.pun,.opn,.clo{color:#660}.tag{color:#008}.atn{color:#606}.atv{color:#080}.dec,.var{color:#606}.fun{color:red}}@media print,projection{.str{color:#060}.kwd{color:#006;font-weight:bold}.com{color:#600;font-style:italic}.typ{color:#404;font-weight:bold}.lit{color:#044}.pun,.opn,.clo{color:#440}.tag{color:#006;font-weight:bold}.atn{color:#404}.atv{color:#060}}pre.prettyprint{padding:2px;border:1px solid #888}ol.linenums{margin-top:0;margin-bottom:0}li.L0,li.L1,li.L2,li.L3,li.L5,li.L6,li.L7,li.L8{list-style-type:none}li.L1,li.L3,li.L5,li.L7,li.L9{background:#eee} \ No newline at end of file diff --git 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a/Docs/API/classes/TimeManager.html b/Docs/API/classes/TimeManager.html deleted file mode 100644 index 07505d5b..00000000 --- a/Docs/API/classes/TimeManager.html +++ /dev/null @@ -1,1744 +0,0 @@ - - - - - TimeManager - Phaser - - - - - - - - -
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    - API Docs for: 1.0.0 -
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    TimeManager Class

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    - - - - - - - - - - - Module: Phaser - - - - -
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    This is the core internal game clock. It manages the elapsed time and calculation of delta values, -used for game object motion and tweens.

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    Constructor

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    TimeManager

    - - -
    - (
      - -
    • - - game - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:13 - -

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    Parameters:

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      - -
    • - - game - Phaser.Game - - - - -
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      A reference to the currently running game.

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    Item Index

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    Methods

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    Properties

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    Methods

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    elapsedSecondsSince

    - - -
    - (
      - -
    • - - since - -
    • - -
    ) -
    - - - - - Number - - - - - - - - - - - - - - - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:239 - -

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    How long has passed since the given time (in seconds).

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    Parameters:

    - -
      - -
    • - - since - Number - - - - -
      -

      The time you want to measure (in seconds).

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    Returns:

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    - - - Number: - -

    Duration between given time and now (in seconds).

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    elapsedSince

    - - -
    - (
      - -
    • - - since - -
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    - - - - - Number - - - - - - - - - - - - - - - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:227 - -

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    How long has passed since the given time.

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    Parameters:

    - -
      - -
    • - - since - Number - - - - -
      -

      The time you want to measure against.

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    Returns:

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    - - - Number: - -

    The difference between the given time and now.

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    gamePaused

    - - - () - - - - - - - - private - - - - - - - - - - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:192 - -

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    Called when the game enters a paused state.

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    gameResumed

    - - - () - - - - - - - - private - - - - - - - - - - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:201 - -

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    Called when the game resumes from a paused state.

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    reset

    - - - () - - - - - - - - - - - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:251 - -

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    Resets the private _started value to now.

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    totalElapsedSeconds

    - - - () - - - - - Number - - - - - - - - - - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:89 - -

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    The number of seconds that have elapsed since the game was started.

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    Returns:

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    - - - Number: - - -
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    update

    - - -
    - (
      - -
    • - - raf - -
    • - -
    ) -
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    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:156 - -

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    Update clock and calculate the fps. -This is called automatically by Game._raf

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    Parameters:

    - -
      - -
    • - - raf - Number - - - - -
      -

      The current timestamp, either performance.now or Date.now

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    Properties

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    _pauseStarted

    - Number - - - - - private - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:219 - -

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    The time the game started being paused.

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    - - - - - - -
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    _started

    - Number - - - - - private - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:41 - -

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    - -
    -

    The time at which the Game instance started.

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    - - - - - - -
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    _timeLastSecond

    - Number - - - - - private - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:148 - -

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    The time (in ms) that the last second counter ticked over.

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    delta

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:81 - -

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    Elapsed time since the last frame.

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    elapsed

    - Number - - - - - public - - - - - - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:49 - -

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    Number of milliseconds elapsed since the last frame update.

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    - - - - - - -
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    fps

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:100 - -

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    Frames per second.

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    fpsMax

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:116 - -

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    The highest rate the fps has reached (usually no higher than 60fps).

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    fpsMin

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:108 - -

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    - -
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    The lowest rate the fps has dropped to.

    - -
    - - - - - - -
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    frames

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:140 - -

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    The number of frames record in the last second.

    - -
    - - - - - - -
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    game

    - Phaser.Game - - - - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:34 - -

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    A reference to the currently running Game.

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    - - - - - - -
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    msMax

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:132 - -

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    The maximum amount of time the game has taken between two frames.

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    msMin

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:124 - -

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    The minimum amount of time the game has taken between two frames.

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    now

    - Number - - - - - public - - - - - - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:73 - -

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    The time right now.

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    pausedTime

    - Number - - - - - public - - - - - - -
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    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:65 - -

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    Records how long the game has been paused for. Is reset each time the game pauses.

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    pauseDuration

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:211 - -

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    - -
    -

    Records how long the game was paused for in miliseconds.

    - -
    - - - - - - -
    - - -
    -

    time

    - Number - - - - - public - - - - - - -
    - - - -

    - - Defined in - - - - - ..\Phaser\time\TimeManager.ts:57 - -

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    -

    Game time counter.

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    - - - - - - - - - - diff --git a/Docs/API/data.json b/Docs/API/data.json deleted file mode 100644 index 3e65bc60..00000000 --- a/Docs/API/data.json +++ /dev/null @@ -1,364 +0,0 @@ -{ - "project": { - "name": "Phaser", - "description": "HTML5 Game Framework", - "version": "1.0.0", - "url": "http://www.phaser.io/" - }, - "files": { - "..\\Phaser\\time\\TimeManager.ts": { - "name": "..\\Phaser\\time\\TimeManager.ts", - "modules": { - "Phaser": 1 - }, - "classes": { - "TimeManager": 1 - }, - "fors": {}, - "namespaces": {} - } - }, - "modules": { - "Phaser": { - "name": "Phaser", - "submodules": {}, - "classes": { - "TimeManager": 1 - }, - "fors": {}, - "namespaces": {}, - "tag": "module", - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 13, - "author": "Richard Davey ", - "copyright": "2013 Photon Storm Ltd.", - "license": "https://github.com/photonstorm/phaser/blob/master/license.txt MIT License" - } - }, - "classes": { - "TimeManager": { - "name": "TimeManager", - "shortname": "TimeManager", - "classitems": [], - "plugins": [], - "extensions": [], - "plugin_for": [], - "extension_for": [], - "module": "Phaser", - "namespace": "", - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 13, - "description": "This is the core internal game clock. It manages the elapsed time and calculation of delta values,\nused for game object motion and tweens.", - "is_constructor": 1, - "params": [ - { - "name": "game", - "description": "A reference to the currently running game.", - "type": "Phaser.Game" - } - ] - } - }, - "classitems": [ - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 34, - "description": "A reference to the currently running Game.", - "itemtype": "property", - "name": "game", - "type": "{Phaser.Game}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 41, - "description": "The time at which the Game instance started.", - "itemtype": "property", - "name": "_started", - "access": "private", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 49, - "description": "Number of milliseconds elapsed since the last frame update.", - "itemtype": "property", - "name": "elapsed", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 57, - "description": "Game time counter.", - "itemtype": "property", - "name": "time", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 65, - "description": "Records how long the game has been paused for. Is reset each time the game pauses.", - "itemtype": "property", - "name": "pausedTime", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 73, - "description": "The time right now.", - "itemtype": "property", - "name": "now", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 81, - "description": "Elapsed time since the last frame.", - "itemtype": "property", - "name": "delta", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 89, - "description": "The number of seconds that have elapsed since the game was started.", - "itemtype": "method", - "name": "totalElapsedSeconds", - "return": { - "description": "", - "type": "Number" - }, - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 100, - "description": "Frames per second.", - "itemtype": "property", - "name": "fps", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 108, - "description": "The lowest rate the fps has dropped to.", - "itemtype": "property", - "name": "fpsMin", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 116, - "description": "The highest rate the fps has reached (usually no higher than 60fps).", - "itemtype": "property", - "name": "fpsMax", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 124, - "description": "The minimum amount of time the game has taken between two frames.", - "itemtype": "property", - "name": "msMin", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 132, - "description": "The maximum amount of time the game has taken between two frames.", - "itemtype": "property", - "name": "msMax", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 140, - "description": "The number of frames record in the last second.", - "itemtype": "property", - "name": "frames", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 148, - "description": "The time (in ms) that the last second counter ticked over.", - "itemtype": "property", - "name": "_timeLastSecond", - "access": "private", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 156, - "description": "Update clock and calculate the fps.\nThis is called automatically by Game._raf", - "itemtype": "method", - "name": "update", - "params": [ - { - "name": "raf", - "description": "The current timestamp, either performance.now or Date.now", - "type": "Number" - } - ], - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 192, - "description": "Called when the game enters a paused state.", - "itemtype": "method", - "name": "gamePaused", - "access": "private", - "tagname": "", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 201, - "description": "Called when the game resumes from a paused state.", - "itemtype": "method", - "name": "gameResumed", - "access": "private", - "tagname": "", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 211, - "description": "Records how long the game was paused for in miliseconds.", - "itemtype": "property", - "name": "pauseDuration", - "access": "public", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 219, - "description": "The time the game started being paused.", - "itemtype": "property", - "name": "_pauseStarted", - "access": "private", - "tagname": "", - "type": "{Number}", - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 227, - "description": "How long has passed since the given time.", - "itemtype": "method", - "name": "elapsedSince", - "params": [ - { - "name": "since", - "description": "The time you want to measure against.", - "type": "Number" - } - ], - "return": { - "description": "The difference between the given time and now.", - "type": "Number" - }, - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 239, - "description": "How long has passed since the given time (in seconds).", - "itemtype": "method", - "name": "elapsedSecondsSince", - "params": [ - { - "name": "since", - "description": "The time you want to measure (in seconds).", - "type": "Number" - } - ], - "return": { - "description": "Duration between given time and now (in seconds).", - "type": "Number" - }, - "class": "TimeManager", - "module": "Phaser" - }, - { - "file": "..\\Phaser\\time\\TimeManager.ts", - "line": 251, - "description": "Resets the private _started value to now.", - "itemtype": "method", - "name": "reset", - "class": "TimeManager", - "module": "Phaser" - } - ], - "warnings": [ - { - "message": "unknown tag: copyright", - "line": " ..\\Phaser\\time\\TimeManager.ts:3" - }, - { - "message": "unknown tag: license", - "line": " ..\\Phaser\\time\\TimeManager.ts:3" - } - ] -} \ No newline at end of file diff --git a/Docs/API/files/.._Phaser_time_TimeManager.ts.html b/Docs/API/files/.._Phaser_time_TimeManager.ts.html deleted file mode 100644 index f38ce3ec..00000000 --- a/Docs/API/files/.._Phaser_time_TimeManager.ts.html +++ /dev/null @@ -1,372 +0,0 @@ - - - - - ..\Phaser\time\TimeManager.ts - Phaser - - - - - - - - -
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    - API Docs for: 1.0.0 -
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    File: ..\Phaser\time\TimeManager.ts

    - -
    -
    -/// <reference path="../_definitions.ts" />
    -
    -/**
    -* @author       Richard Davey <rich@photonstorm.com>
    -* @copyright    2013 Photon Storm Ltd.
    -* @license      https://github.com/photonstorm/phaser/blob/master/license.txt  MIT License
    -* @module       Phaser
    -*/
    -module Phaser {
    -
    -    export class TimeManager {
    -
    -        /**
    -        * This is the core internal game clock. It manages the elapsed time and calculation of delta values,
    -        * used for game object motion and tweens.
    -        *
    -        * @class TimeManager
    -        * @constructor
    -        * @param {Phaser.Game} game A reference to the currently running game.
    -        */
    -        constructor(game: Phaser.Game) {
    -
    -            this.game = game;
    -
    -            this._started = 0;
    -            this._timeLastSecond = this._started;
    -            this.time = this._started;
    -
    -            this.game.onPause.add(this.gamePaused, this);
    -            this.game.onResume.add(this.gameResumed, this);
    -
    -        }
    -
    -        /**
    -        * A reference to the currently running Game.
    -        * @property game
    -        * @type {Phaser.Game}
    -        */
    -        public game: Phaser.Game;
    -
    -        /**
    -        * The time at which the Game instance started.
    -        * @property _started
    -        * @private
    -        * @type {Number}
    -        */
    -        private _started: number;
    -
    -        /**
    -        * Number of milliseconds elapsed since the last frame update.
    -        * @property elapsed
    -        * @public
    -        * @type {Number}
    -        */
    -        public elapsed: number = 0;
    -
    -        /**
    -        * Game time counter.
    -        * @property time
    -        * @public
    -        * @type {Number}
    -        */
    -        public time: number = 0;
    -
    -        /**
    -        * Records how long the game has been paused for. Is reset each time the game pauses.
    -        * @property pausedTime
    -        * @public
    -        * @type {Number}
    -        */
    -        public pausedTime: number = 0;
    -
    -        /**
    -        * The time right now.
    -        * @property now
    -        * @public
    -        * @type {Number}
    -        */
    -        public now: number = 0;
    -
    -        /**
    -        * Elapsed time since the last frame.
    -        * @property delta
    -        * @public
    -        * @type {Number}
    -        */
    -        public delta: number = 0;
    -
    -        /**
    -        * The number of seconds that have elapsed since the game was started.
    -        * @method totalElapsedSeconds
    -        * @return {Number}
    -        */
    -        public get totalElapsedSeconds(): number {
    -
    -            return (this.now - this._started) * 0.001;
    -
    -        }
    -
    -        /**
    -        * Frames per second.
    -        * @property fps
    -        * @public
    -        * @type {Number}
    -        */
    -        public fps: number = 0;
    -
    -        /**
    -        * The lowest rate the fps has dropped to.
    -        * @property fpsMin
    -        * @public
    -        * @type {Number}
    -        */
    -        public fpsMin: number = 1000;
    -
    -        /**
    -        * The highest rate the fps has reached (usually no higher than 60fps).
    -        * @property fpsMax
    -        * @public
    -        * @type {Number}
    -        */
    -        public fpsMax: number = 0;
    -
    -        /**
    -        * The minimum amount of time the game has taken between two frames.
    -        * @property msMin
    -        * @public
    -        * @type {Number}
    -        */
    -        public msMin: number = 1000;
    -
    -        /**
    -        * The maximum amount of time the game has taken between two frames.
    -        * @property msMax
    -        * @public
    -        * @type {Number}
    -        */
    -        public msMax: number = 0;
    -
    -        /**
    -        * The number of frames record in the last second.
    -        * @property frames
    -        * @public
    -        * @type {Number}
    -        */
    -        public frames: number = 0;
    -
    -        /**
    -        * The time (in ms) that the last second counter ticked over.
    -        * @property _timeLastSecond
    -        * @private
    -        * @type {Number}
    -        */
    -        private _timeLastSecond: number = 0;
    -
    -        /**
    -         * Update clock and calculate the fps.
    -         * This is called automatically by Game._raf
    -         * @method update
    -         * @param {Number} raf The current timestamp, either performance.now or Date.now
    -         */
    -        public update(raf: number) {
    -
    -            this.now = raf; // mark
    -            this.delta = this.now - this.time; // elapsedMS
    -
    -            this.msMin = Math.min(this.msMin, this.delta);
    -            this.msMax = Math.max(this.msMax, this.delta);
    -
    -            this.frames++;
    -
    -            if (this.now > this._timeLastSecond + 1000)
    -            {
    -                this.fps = Math.round((this.frames * 1000) / (this.now - this._timeLastSecond));
    -                this.fpsMin = Math.min(this.fpsMin, this.fps);
    -                this.fpsMax = Math.max(this.fpsMax, this.fps);
    -
    -                this._timeLastSecond = this.now;
    -                this.frames = 0;
    -            }
    -
    -            this.time = this.now; // _total
    -
    -            //  Paused?
    -            if (this.game.paused)
    -            {
    -                this.pausedTime = this.now - this._pauseStarted;
    -            }
    -
    -        }
    -
    -        /**
    -        * Called when the game enters a paused state.
    -        * @method gamePaused
    -        * @private
    -        */
    -        private gamePaused() {
    -            this._pauseStarted = this.now;
    -        }
    -
    -        /**
    -        * Called when the game resumes from a paused state.
    -        * @method gameResumed
    -        * @private
    -        */
    -        private gameResumed() {
    -            //  Level out the delta timer to avoid spikes
    -            this.pauseDuration = this.pausedTime;
    -        }
    -
    -        /**
    -        * Records how long the game was paused for in miliseconds.
    -        * @property pauseDuration
    -        * @public
    -        * @type {Number}
    -        */
    -        public pauseDuration: number = 0;
    -
    -        /**
    -        * The time the game started being paused.
    -        * @property _pauseStarted
    -        * @private
    -        * @type {Number}
    -        */
    -        private _pauseStarted: number = 0;
    -
    -        /**
    -        * How long has passed since the given time.
    -        * @method elapsedSince
    -        * @param {Number} since The time you want to measure against.
    -        * @return {Number} The difference between the given time and now.
    -        */
    -        public elapsedSince(since: number): number {
    -
    -            return this.now - since;
    -
    -        }
    -
    -        /**
    -        * How long has passed since the given time (in seconds).
    -        * @method elapsedSecondsSince
    -        * @param {Number} since The time you want to measure (in seconds).
    -        * @return {Number} Duration between given time and now (in seconds).
    -        */
    -        public elapsedSecondsSince(since: number): number {
    -
    -            return (this.now - since) * 0.001;
    -
    -        }
    -
    -        /**
    -        * Resets the private _started value to now.
    -        * @method reset
    -        */
    -        public reset() {
    -
    -            this._started = this.now;
    -
    -        }
    -
    -    }
    -
    -}
    -    
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    Phaser Module

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    This module provides the following classes:

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    - - - - - - - - - - diff --git a/Docs/docs_build.bat b/Docs/docs_build.bat deleted file mode 100644 index 95cc9ce7..00000000 --- a/Docs/docs_build.bat +++ /dev/null @@ -1 +0,0 @@ -yuidoc -c ../Phaser/yuidoc.json -o API/ -t yuidoc-theme-dana -e .ts ../Phaser/time \ No newline at end of file diff --git a/Docs/docs_server.bat b/Docs/docs_server.bat deleted file mode 100644 index 05d5d3d6..00000000 --- a/Docs/docs_server.bat +++ /dev/null @@ -1 +0,0 @@ -yuidoc -n -e .ts --server 3000 ../Phaser/time \ No newline at end of file diff --git a/Docs/yuidoc-theme-dana b/Docs/yuidoc-theme-dana deleted file mode 160000 index f4dea8f2..00000000 --- a/Docs/yuidoc-theme-dana +++ /dev/null @@ -1 +0,0 @@ -Subproject commit f4dea8f2cc6cfac28244dd35b62d9f3cffe0291c diff --git a/Docs/zwoptex-phaser.template b/Docs/zwoptex-phaser.template new file mode 100644 index 00000000..23b7f62f --- /dev/null +++ b/Docs/zwoptex-phaser.template @@ -0,0 +1,40 @@ +{ + + "frames": + [ + {% for sprite in spritesAndAliases %}{% if currentLoop.currentIndex > 0 %},{% /if %} + { + "filename": "{{ sprite.name }}", + "frame": {"x":{{ sprite.textureRectX }},"y":{{ sprite.textureRectY }},"w":{{ sprite.textureRectWidth }},"h":{{ sprite.textureRectHeight }}}, + "rotated": {% if sprite.isRotated %}true{% else %}false{% /if %}, + "trimmed": {% if sprite.isTrimmed %}true{% else %}false{% /if %}, + "spriteSourceSize": {"x":0,"y":0,"w":{{ sprite.sourceSizeWidth }},"h":{{ sprite.sourceSizeHeight }}}, + "sourceSize": {"w":{{ sprite.sourceSizeWidth }},"h":{{ sprite.sourceSizeHeight }}}, + "spriteColorRect": {"x":{{ sprite.sourceColorRectX }},"y":{{ sprite.sourceColorRectY }},"w":{{ sprite.sourceColorRectWidth }},"h":{{ sprite.sourceColorRectHeight }}}, + "spriteOffset": {"x":{{ sprite.offsetX }}, "y":{{ sprite.offsetY }}}, + "spriteSize": {"w":{{ sprite.sizeWidth }}, "h":{{ sprite.sizeHeight }}} + }{% /for %} + ], + + "meta": + { + + "app": "http://zwoptexapp.com", + "version": "{{ metadata.version }}", + "image": "{{ metadata.target.textureFileName }}{{ metadata.target.textureFileExtension }}", + "size": {"w":{{ metadata.sizeWidth }},"h":{{ metadata.sizeHeight }}}, + "name": "{{ metadata.name }}", + "premultipliedAlpha": {% if metadata.premultipliedAlpha %}true{% else %}false{% /if %}, + "target": { + "name": "{{ metadata.target.name }}", + "textureFileName": "{{ metadata.target.textureFileName }}", + "textureFileExtension": "{{ metadata.target.textureFileExtension }}", + "coordinatesFileName": "{{ metadata.target.coordinatesFileName }}", + "coordinatesFileExtension": "{{ metadata.target.coordinatesFileExtension }}", + "premultipliedAlpha": {% if metadata.target.premultipliedAlpha %}true{% else %}false{% /if %} + }, + "scale": "1" + + } + +} \ No newline at end of file diff --git a/examples/input/multi touch.php b/examples/input/multi touch.php new file mode 100644 index 00000000..a34ebe10 --- /dev/null +++ b/examples/input/multi touch.php @@ -0,0 +1,43 @@ + + + + + \ No newline at end of file