First commi using the new software

This commit is contained in:
Webeled
2013-10-11 22:26:27 +01:00
parent 574f4f351b
commit 3acdad92cb
20 changed files with 26 additions and 799 deletions
+1 -1
View File
@@ -36,7 +36,7 @@
function create() {
//make the world larger than the actual canvas
game.world.setBounds(1400,1400);
game.world.setBounds(0,0,1400,1400);
for(var i=0,nb=10;i<nb;i++){
+1 -1
View File
@@ -18,7 +18,7 @@
game.stage.backgroundColor = '#2d2d2d';
// Make our game world 2000x2000 pixels in size (the default is to match the game size)
game.world.setBounds(2000, 2000);
game.world.setBounds(0,0,2000, 2000);
for (var i = 0; i < 50; i++)
{
@@ -1,58 +0,0 @@
<?php
$title = "Moving the game camera with the keyboard";
require('../head.php');
?>
<script type="text/javascript">
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });
function preload() {
game.load.tilemap('snes', 'assets/maps/smb_tiles.png', 'assets/maps/smb_level1.json', null, Phaser.Tilemap.JSON);
}
function create() {
//setting the size of the game world larger than the tilemap's size
game.world.setBounds(2000,2000);
game.stage.backgroundColor = '#255d3b';
// adding the tilemap
game.add.tilemap(0, 150, 'snes');
}
function update() {
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
game.camera.x -= 8;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
game.camera.x += 8;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
{
game.camera.y -= 8;
}
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
{
game.camera.y += 8;
}
}
</script>
<?php
require('../foot.php');
?>