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Brand new Gamepad API support fully implemented (thanks to Karl Macklin), with examples to show use.
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@@ -54,6 +54,7 @@ Significant API changes:
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New features:
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* Gamepad API support has been added with lots of new examples showing how to use it (thanks Karl Macklin)
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* Phaser.Game constructor can now be passed a single object containing game settings + Stage settings, useful for advanced configurations.
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* The width/height given to Phaser.Game can now be percentages, i.e. "100%" will set the width to the maximum window innerWidth.
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* Added a stage.fullScreenScaleMode property to determine scaling when fullscreen (thanks oysterCrusher)
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@@ -81,6 +82,7 @@ New Examples:
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* Games - Matching Pairs by Patrick OReilly.
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* Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
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* Display - Pixi Render Texture. A Phaser conversion of the Pixi.js Render Texture example.
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* Input - 5 new examples showing how to use the Gamepad API (thanks Karl Macklin)
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Updates:
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