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* Updated: event.preventDefault() has been added to all Mouse event handlers.
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y. * Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
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@@ -82,6 +82,11 @@ Phaser.Group = function (game, parent, name, useStage) {
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*/
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this.scale = new Phaser.Point(1, 1);
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/**
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* @property {any} cursor - The current display object that the Group cursor is pointing to. You can move the cursor with Group.next and Group.previous.
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*/
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this.cursor = null;
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};
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Phaser.Group.prototype = {
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