* Updated: event.preventDefault() has been added to all Mouse event handlers.

* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
This commit is contained in:
photonstorm
2013-11-01 02:07:21 +00:00
parent 01eab3aeb1
commit 3c164b466c
17 changed files with 440 additions and 746 deletions
+5
View File
@@ -82,6 +82,11 @@ Phaser.Group = function (game, parent, name, useStage) {
*/
this.scale = new Phaser.Point(1, 1);
/**
* @property {any} cursor - The current display object that the Group cursor is pointing to. You can move the cursor with Group.next and Group.previous.
*/
this.cursor = null;
};
Phaser.Group.prototype = {