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* Updated: event.preventDefault() has been added to all Mouse event handlers.
* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y. * Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
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@@ -186,7 +186,8 @@ Phaser.Button = function (game, x, y, key, callback, callbackContext, overFrame,
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};
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Phaser.Button.prototype = Phaser.Utils.extend(true, Phaser.Sprite.prototype, PIXI.Sprite.prototype);
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Phaser.Button.prototype = Object.create(Phaser.Sprite.prototype);
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Phaser.Button.prototype = Phaser.Utils.extend(true, Phaser.Button.prototype, Phaser.Sprite.prototype, PIXI.Sprite.prototype);
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Phaser.Button.prototype.constructor = Phaser.Button;
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/**
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