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1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
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@@ -0,0 +1,43 @@
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<?php
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$title = "Sprite Sheet";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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// 37x45 is the size of each frame
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// There are 18 frames in the PNG - you can leave this value blank if the frames fill up the entire PNG, but in this case there are some
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// blank frames at the end, so we tell the loader how many to load
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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}
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function create() {
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var mummy = game.add.sprite(300, 200, 'mummy');
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// Here we add a new animation called 'walk'
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// Because we didn't give any other parameters it's going to make an animation from all available frames in the 'mummy' sprite sheet
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mummy.animations.add('walk');
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// And this starts the animation playing by using its key ("walk")
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// 30 is the frame rate (30fps)
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// true means it will loop when it finishes
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mummy.animations.play('walk', 30, true);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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