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1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
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<?php
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$title = "Animation from a Texture Atlas";
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require('../head.php');
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?>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create });
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function preload() {
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game.load.atlasJSONHash('bot', 'assets/sprites/running_bot.png', 'assets/sprites/running_bot.json');
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}
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function create() {
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// This sprite is using a texture atlas for all of its animation data
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var bot = game.add.sprite(200, 200, 'bot');
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// Here we add a new animation called 'run'
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// We haven't specified any frames because it's using every frame in the texture atlas
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bot.animations.add('run');
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// And this starts the animation playing by using its key ("run")
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// 15 is the frame rate (15fps)
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// true means it will loop when it finishes
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bot.animations.play('run', 15, true);
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}
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})();
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</script>
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<?php
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require('../foot.php');
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?>
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