1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples

This commit is contained in:
Richard Davey
2013-09-17 16:28:59 +01:00
parent f4734b1143
commit 3c5ea01e09
29 changed files with 1253 additions and 392 deletions
+5 -3
View File
@@ -19,10 +19,13 @@ Phaser.BitmapText = function (game, x, y, text, style) {
PIXI.BitmapText.call(this, text, style);
this.type = Phaser.BITMAPTEXT;
this.position.x = x;
this.position.y = y;
// Replaces the PIXI.Point with a slightly more flexible one
this.anchor = new Phaser.Point();
this.scale = new Phaser.Point(1, 1);
// Influence of camera movement upon the position
@@ -51,11 +54,10 @@ Phaser.BitmapText = function (game, x, y, text, style) {
};
Phaser.BitmapText.prototype = Phaser.Utils.extend(true, PIXI.BitmapText.prototype);
Phaser.BitmapText.prototype = Object.create(PIXI.BitmapText.prototype);
// Phaser.BitmapText.prototype = Phaser.Utils.extend(true, PIXI.BitmapText.prototype);
Phaser.BitmapText.prototype.constructor = Phaser.BitmapText;
// Add our own custom methods
/**
* Automatically called by World.update
*/