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Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee)
Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee) Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy) Added SAT.js to TypeScript definition. Now compiles properly. Added missing Line.js to the Grunt file. Tilemap#paste diffX and diffY equations changed, fixed issue #393 (thanks brejep) Added missing return value in Body.hitLeft and hitRight, fixes issue #398 (thanks ram64). Fixed easing tween example case. Issue #379 (thanks wesleywerner) Removed SAT.js UMD wrapped, fixes issue #361 (thanks luizbills)
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@@ -4,7 +4,7 @@ var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: p
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function preload() {
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game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 138, 15);
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game.load.spritesheet('phaser', 'assets/tests/tween/phaser.png', 70, 90);
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game.load.spritesheet('phaser', 'assets/tests/tween/PHASER.png', 70, 90);
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}
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