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RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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@@ -3,13 +3,18 @@
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<head>
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<title>phaser.js - a(nother) new beginning</title>
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<script src="../src/Phaser.js"></script>
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<script src="../src/system/RequestAnimationFrame.js"></script>
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<script src="../src/system/Device.js"></script>
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<script src="../src/core/SignalBinding.js"></script>
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<script src="../src/core/Signal.js"></script>
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<script src="../src/math/RandomDataGenerator.js"></script>
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<script src="../src/math/Math.js"></script>
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<script src="../src/geom/Point.js"></script>
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<script src="../src/geom/Circle.js"></script>
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<script src="../src/net/Net.js"></script>
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<script src="../src/tween/TweenManager.js"></script>
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<script src="../src/tween/Tween.js"></script>
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<script src="../src/tween/Easing.js"></script>
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<script src="../src/time/Time.js"></script>
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<script src="../src/animation/Animation.js"></script>
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<script src="../src/animation/Frame.js"></script>
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@@ -25,14 +30,15 @@
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var game = new Phaser.Game(this, '', 800, 600);
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var data = Phaser.Math.sinCosGenerator(10);
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var data = game.math.sinCosGenerator(10);
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console.log('Sin', data.sin);
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console.log('Cos', data.cos);
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console.log('Shift value 1', Phaser.Math.shift(data.sin));
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console.log('Shift value 2', Phaser.Math.shift(data.sin));
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console.log('Shift value 3', Phaser.Math.shift(data.sin));
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console.log('Shift value 1', game.math.shift(data.sin));
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console.log('Shift value 2', game.math.shift(data.sin));
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console.log('Shift value 3', game.math.shift(data.sin));
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console.log('Shift value 4', game.math.shift(data.sin));
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console.log('Sin', data.sin);
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