mirror of
https://github.com/wassname/phaser.git
synced 2026-08-12 12:20:38 +08:00
RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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+101
-6
@@ -3,9 +3,51 @@
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<head>
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<title>phaser.js - a(nother) new beginning</title>
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<script src="../src/Phaser.js"></script>
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<script src="../src/pixi/Pixi.js"></script>
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<script src="../src/pixi/InteractionManager.js"></script>
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<script src="../src/pixi/core/Circle.js"></script>
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<script src="../src/pixi/core/Ellipse.js"></script>
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<script src="../src/pixi/core/Matrix.js"></script>
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<script src="../src/pixi/core/Point.js"></script>
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<script src="../src/pixi/core/Polygon.js"></script>
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<script src="../src/pixi/core/Rectangle.js"></script>
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<script src="../src/pixi/display/DisplayObject.js"></script>
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<script src="../src/pixi/display/DisplayObjectContainer.js"></script>
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<script src="../src/pixi/display/Sprite.js"></script>
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<script src="../src/pixi/display/MovieClip.js"></script>
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<script src="../src/pixi/display/Stage.js"></script>
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<script src="../src/pixi/extras/CustomRenderable.js"></script>
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<script src="../src/pixi/extras/Strip.js"></script>
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<script src="../src/pixi/extras/Rope.js"></script>
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<script src="../src/pixi/extras/Spine.js"></script>
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<script src="../src/pixi/extras/TilingSprite.js"></script>
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<script src="../src/pixi/filters/FilterBlock.js"></script>
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<script src="../src/pixi/filters/MaskFilter.js"></script>
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<script src="../src/pixi/primitives/Graphics.js"></script>
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<script src="../src/pixi/renderers/canvas/CanvasGraphics.js"></script>
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<script src="../src/pixi/renderers/canvas/CanvasRenderer.js"></script>
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<script src="../src/pixi/renderers/webgl/WebGLBatch.js"></script>
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<script src="../src/pixi/renderers/webgl/WebGLGraphics.js"></script>
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<script src="../src/pixi/renderers/webgl/WebGLRenderer.js"></script>
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<script src="../src/pixi/renderers/webgl/WebGLRenderGroup.js"></script>
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<script src="../src/pixi/renderers/webgl/WebGLShaders.js"></script>
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<script src="../src/pixi/text/BitmapText.js"></script>
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<script src="../src/pixi/text/Text.js"></script>
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<script src="../src/pixi/textures/BaseTexture.js"></script>
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<script src="../src/pixi/textures/Texture.js"></script>
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<script src="../src/pixi/textures/RenderTexture.js"></script>
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<script src="../src/pixi/utils/Detector.js"></script>
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<script src="../src/pixi/utils/EventTarget.js"></script>
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<script src="../src/pixi/utils/Polyk.js"></script>
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<script src="../src/pixi/utils/Utils.js"></script>
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<script src="../src/system/RequestAnimationFrame.js"></script>
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<script src="../src/system/Device.js"></script>
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<script src="../src/core/SignalBinding.js"></script>
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<script src="../src/core/Signal.js"></script>
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<script src="../src/core/PluginManager.js"></script>
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<script src="../src/core/Plugin.js"></script>
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<script src="../src/math/RandomDataGenerator.js"></script>
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<script src="../src/math/Math.js"></script>
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<script src="../src/geom/Point.js"></script>
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@@ -29,17 +71,70 @@
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var game = new Phaser.Game(this, '', 800, 600);
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var test = { x: 0 };
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// PIXI it
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var stage = new PIXI.Stage(0x000044);
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var renderer = PIXI.autoDetectRenderer(800, 600);
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document.body.appendChild(renderer.view);
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var tween = game.tweens.create(test);
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game.load.image('cockpit', 'assets/pics/cockpit.png');
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game.load.image('rememberMe', 'assets/pics/remember-me.jpg');
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game.load.image('overdose', 'assets/pics/lance-overdose-loader_eye.png');
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tween.onComplete.add(onComplete, this);
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tween.to({x: 100}, 1000, Phaser.Easing.Linear.None, true);
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game.load.onLoadStart.add(loadStarted, this);
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game.load.onFileComplete.add(fileLoaded, this);
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game.load.onLoadComplete.add(loadCompleted, this);
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function onComplete() {
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console.log('tween finished, new data: ', test);
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game.load.start();
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function loadStarted(size) {
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console.log('Loader started, queue size:', size);
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}
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// this.progress, previousKey, success, this.queueSize - this._keys.length, this.queueSize
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function fileLoaded(progress, key, success, remaining, total) {
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console.log('File Loaded:', key);
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console.log('Progress: ' + progress + '%');
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console.log('File: ' + remaining + ' out of ' + total);
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}
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var bunny;
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function loadCompleted() {
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console.log('Loader finished, creating base textures');
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// Create a basetexture
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var base = new PIXI.BaseTexture(game.cache.getImage('overdose'));
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var texture = new PIXI.Texture(base);
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bunny = new PIXI.Sprite(texture);
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// center the sprites anchor point
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bunny.anchor.x = 0.5;
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bunny.anchor.y = 0.5;
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// move the sprite t the center of the screen
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bunny.position.x = 200;
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bunny.position.y = 150;
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stage.addChild(bunny);
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requestAnimFrame(animate);
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}
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function animate() {
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requestAnimFrame( animate );
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// just for fun, lets rotate mr rabbit a little
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bunny.rotation += 0.1;
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bunny.scale.x += 0.01;
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bunny.scale.y += 0.01;
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// render the stage
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renderer.render(stage);
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}
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</script>
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</body>
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