New Input handler implemented.

This commit is contained in:
Richard Davey
2013-05-16 02:36:58 +01:00
parent ce7bfd1fc2
commit 3cdd2baff0
31 changed files with 3048 additions and 2029 deletions
+1 -2
View File
@@ -1,7 +1,7 @@
/// <reference path="../../Phaser/Game.ts" />
(function () {
// Here we create a quite tiny game (320x240 in size)
var myGame = new Phaser.Game(this, 'game', 320, 240, init, create, update);
var myGame = new Phaser.Game(this, 'game', 320, 240, init, create, update, render);
function init() {
// This sets a limit on the up-scale
myGame.stage.scale.maxWidth = 640;
@@ -16,7 +16,6 @@
for(var i = 0; i < 1000; i++) {
myGame.createSprite(myGame.world.randomX, myGame.world.randomY, 'melon');
}
myGame.onRenderCallback = render;
}
function update() {
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {