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Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
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@@ -80,7 +80,7 @@ function particleBurst() {
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function update() {
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// game.physics.collide(sprite, layer);
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game.physics.collide(sprite, layer);
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game.physics.collide(emitter, layer);
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sprite.body.velocity.x = 0;
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@@ -111,7 +111,7 @@ function update() {
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function render() {
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// game.debug.renderSpriteCorners(sprite);
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game.debug.renderSpriteCorners(sprite);
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// game.debug.renderSpriteInfo(sprite, 32, 32);
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game.debug.renderSpriteCoords(sprite, 32, 32);
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