Nearly fixed the tilemap / body issue. More tests needed but then can push to master.

This commit is contained in:
photonstorm
2013-10-29 04:07:26 +00:00
parent 7ceb11ae49
commit 3de62907a0
8 changed files with 95 additions and 77 deletions
+2 -2
View File
@@ -80,7 +80,7 @@ function particleBurst() {
function update() {
// game.physics.collide(sprite, layer);
game.physics.collide(sprite, layer);
game.physics.collide(emitter, layer);
sprite.body.velocity.x = 0;
@@ -111,7 +111,7 @@ function update() {
function render() {
// game.debug.renderSpriteCorners(sprite);
game.debug.renderSpriteCorners(sprite);
// game.debug.renderSpriteInfo(sprite, 32, 32);
game.debug.renderSpriteCoords(sprite, 32, 32);