Updated docs for 1.1.2 release.

This commit is contained in:
photonstorm
2013-11-01 18:16:52 +00:00
parent eb95ce231b
commit 3e9777e6f4
150 changed files with 6188 additions and 2252 deletions
+18 -22
View File
@@ -58,10 +58,6 @@
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li>
<a href="Phaser.Bullet.html">Bullet</a>
</li>
<li>
<a href="Phaser.Button.html">Button</a>
</li>
@@ -1746,7 +1742,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-281">line 281</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-282">line 282</a>
</li></ul></dd>
@@ -1907,7 +1903,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-740">line 740</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-749">line 749</a>
</li></ul></dd>
@@ -2197,7 +2193,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-307">line 307</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-308">line 308</a>
</li></ul></dd>
@@ -2405,7 +2401,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-413">line 413</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-414">line 414</a>
</li></ul></dd>
@@ -2648,7 +2644,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-518">line 518</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-519">line 519</a>
</li></ul></dd>
@@ -2840,7 +2836,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-673">line 673</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-682">line 682</a>
</li></ul></dd>
@@ -3001,7 +2997,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-696">line 696</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-705">line 705</a>
</li></ul></dd>
@@ -3244,7 +3240,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-590">line 590</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-599">line 599</a>
</li></ul></dd>
@@ -3546,7 +3542,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-718">line 718</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-727">line 727</a>
</li></ul></dd>
@@ -3789,7 +3785,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-244">line 244</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-245">line 245</a>
</li></ul></dd>
@@ -3950,7 +3946,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-613">line 613</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-622">line 622</a>
</li></ul></dd>
@@ -4160,7 +4156,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-637">line 637</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-646">line 646</a>
</li></ul></dd>
@@ -4403,7 +4399,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-389">line 389</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-390">line 390</a>
</li></ul></dd>
@@ -4897,7 +4893,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-439">line 439</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-440">line 440</a>
</li></ul></dd>
@@ -5140,7 +5136,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-367">line 367</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-368">line 368</a>
</li></ul></dd>
@@ -5394,7 +5390,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-765">line 765</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-774">line 774</a>
</li></ul></dd>
@@ -5637,7 +5633,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-488">line 488</a>
<a href="Debug.js.html">utils/Debug.js</a>, <a href="Debug.js.html#sunlight-1-line-489">line 489</a>
</li></ul></dd>
@@ -5921,7 +5917,7 @@ your game set to use Phaser.AUTO then swap it for Phaser.CANVAS to ensure WebGL
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Fri Nov 01 2013 18:16:16 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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