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Updated docs for 1.1.2 release.
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@@ -58,10 +58,6 @@
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<a href="Phaser.BitmapText.html">BitmapText</a>
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</li>
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<li>
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<a href="Phaser.Bullet.html">Bullet</a>
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</li>
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<li>
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<a href="Phaser.Button.html">Button</a>
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</li>
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@@ -661,8 +657,8 @@ Phaser.Pointer.prototype = {
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if (this.game.input.multiInputOverride == Phaser.Input.MOUSE_OVERRIDES_TOUCH || this.game.input.multiInputOverride == Phaser.Input.MOUSE_TOUCH_COMBINE || (this.game.input.multiInputOverride == Phaser.Input.TOUCH_OVERRIDES_MOUSE && this.game.input.currentPointers == 0))
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{
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this.game.input.x = this.x * this.game.input.scale.x;
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this.game.input.y = this.y * this.game.input.scale.y;
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this.game.input.x = this.x;
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this.game.input.y = this.y;
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this.game.input.position.setTo(this.x, this.y);
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this.game.input.onDown.dispatch(this, event);
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this.game.input.resetSpeed(this.x, this.y);
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@@ -1091,7 +1087,7 @@ Object.defineProperty(Phaser.Pointer.prototype, "worldY", {
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<span class="jsdoc-message">
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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on Fri Oct 25 2013 17:05:24 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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on Fri Nov 01 2013 18:16:08 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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</div>
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