Updated docs for 1.1.2 release.

This commit is contained in:
photonstorm
2013-11-01 18:16:52 +00:00
parent eb95ce231b
commit 3e9777e6f4
150 changed files with 6188 additions and 2252 deletions
+10 -14
View File
@@ -58,10 +58,6 @@
<a href="Phaser.BitmapText.html">BitmapText</a>
</li>
<li>
<a href="Phaser.Bullet.html">Bullet</a>
</li>
<li>
<a href="Phaser.Button.html">Button</a>
</li>
@@ -652,7 +648,7 @@ Phaser.StateManager.prototype = {
// Already got a state running?
if (this.current)
{
this.onShutDownCallback.call(this.callbackContext);
this.onShutDownCallback.call(this.callbackContext, this.game);
}
if (clearWorld)
@@ -674,7 +670,7 @@ Phaser.StateManager.prototype = {
{
// console.log('Preload Callback found');
this.game.load.reset();
this.onPreloadCallback.call(this.callbackContext);
this.onPreloadCallback.call(this.callbackContext, this.game);
// Is the loader empty?
if (this.game.load.queueSize == 0)
@@ -801,7 +797,7 @@ Phaser.StateManager.prototype = {
this.current = key;
this._created = false;
this.onInitCallback.call(this.callbackContext);
this.onInitCallback.call(this.callbackContext, this.game);
},
@@ -817,7 +813,7 @@ Phaser.StateManager.prototype = {
{
// console.log('Create callback found');
this._created = true;
this.onCreateCallback.call(this.callbackContext);
this.onCreateCallback.call(this.callbackContext, this.game);
}
else
{
@@ -834,13 +830,13 @@ Phaser.StateManager.prototype = {
if (this._created && this.onUpdateCallback)
{
this.onUpdateCallback.call(this.callbackContext);
this.onUpdateCallback.call(this.callbackContext, this.game);
}
else
{
if (this.onLoadUpdateCallback)
{
this.onLoadUpdateCallback.call(this.callbackContext);
this.onLoadUpdateCallback.call(this.callbackContext, this.game);
}
}
@@ -854,7 +850,7 @@ Phaser.StateManager.prototype = {
if (this.onPreRenderCallback)
{
this.onPreRenderCallback.call(this.callbackContext);
this.onPreRenderCallback.call(this.callbackContext, this.game);
}
},
@@ -867,13 +863,13 @@ Phaser.StateManager.prototype = {
if (this._created && this.onRenderCallback)
{
this.onRenderCallback.call(this.callbackContext);
this.onRenderCallback.call(this.callbackContext, this.game);
}
else
{
if (this.onLoadRenderCallback)
{
this.onLoadRenderCallback.call(this.callbackContext);
this.onLoadRenderCallback.call(this.callbackContext, this.game);
}
}
@@ -927,7 +923,7 @@ Phaser.StateManager.prototype = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Fri Oct 25 2013 17:05:24 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Nov 01 2013 18:16:08 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>