Added in a Group.sort demo, also updated the documentation and build files.

This commit is contained in:
photonstorm
2013-11-07 06:10:15 +00:00
parent 42cd8bd812
commit 3f99b691c9
157 changed files with 9098 additions and 1639 deletions
+8 -4
View File
@@ -242,6 +242,10 @@
<a href="Phaser.Pointer.html">Pointer</a>
</li>
<li>
<a href="Phaser.Polygon.html">Polygon</a>
</li>
<li>
<a href="Phaser.QuadTree.html">QuadTree</a>
</li>
@@ -551,19 +555,19 @@ Phaser.Physics.Arcade.prototype = {
// If you're wondering why the velocity is halved and applied twice, read this: http://www.niksula.hut.fi/~hkankaan/Homepages/gravity.html
// Rotation
this._velocityDelta = (this.computeVelocity(0, body, body.angularVelocity, body.angularAcceleration, body.angularDrag, body.maxAngular) - body.angularVelocity) / 2;
this._velocityDelta = (this.computeVelocity(0, body, body.angularVelocity, body.angularAcceleration, body.angularDrag, body.maxAngular) - body.angularVelocity) * this.game.time.physicsElapsed * 0.5 * 60;
body.angularVelocity += this._velocityDelta;
body.rotation += (body.angularVelocity * this.game.time.physicsElapsed);
body.angularVelocity += this._velocityDelta;
// Horizontal
this._velocityDelta = (this.computeVelocity(1, body, body.velocity.x, body.acceleration.x, body.drag.x, body.maxVelocity.x) - body.velocity.x) / 2;
this._velocityDelta = (this.computeVelocity(1, body, body.velocity.x, body.acceleration.x, body.drag.x, body.maxVelocity.x) - body.velocity.x) * this.game.time.physicsElapsed * 0.5 * 60;
body.velocity.x += this._velocityDelta;
body.x += (body.velocity.x * this.game.time.physicsElapsed);
body.velocity.x += this._velocityDelta;
// Vertical
this._velocityDelta = (this.computeVelocity(2, body, body.velocity.y, body.acceleration.y, body.drag.y, body.maxVelocity.y) - body.velocity.y) / 2;
this._velocityDelta = (this.computeVelocity(2, body, body.velocity.y, body.acceleration.y, body.drag.y, body.maxVelocity.y) - body.velocity.y) * this.game.time.physicsElapsed * 0.5 * 60;
body.velocity.y += this._velocityDelta;
body.y += (body.velocity.y * this.game.time.physicsElapsed);
body.velocity.y += this._velocityDelta;
@@ -1777,7 +1781,7 @@ Phaser.Physics.Arcade.prototype = {
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
on Fri Nov 01 2013 18:16:08 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Thu Nov 07 2013 06:07:33 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>