Vastly improved visibility API support + pageshow/pagehide + focus/blur. Working across Chrome, IE, Firefox, iOS, Android (also fixes #161)

This commit is contained in:
photonstorm
2014-02-25 02:59:24 +00:00
parent beaac18b8f
commit 415342d986
10 changed files with 246 additions and 48 deletions
+1 -1
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@@ -77,7 +77,7 @@
<meta charset="UTF-8" />
<meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0 minimal-ui" />
<title>phaser</title>
<base href="../"></base>
<base href="../" />
<script src="_site/js/jquery-2.0.3.min.js" type="text/javascript"></script>
<?php
require('../../build/config.php');
+84
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@@ -0,0 +1,84 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.load.audio('boden', ['assets/audio/bodenstaendig_2000_in_rock_4bit.mp3', 'assets/audio/bodenstaendig_2000_in_rock_4bit.ogg']);
}
var mummy;
var anim;
var music;
var s = [];
function create() {
game.stage.backgroundColor = 0x3d4d3d;
music = game.add.audio('boden');
music.play();
mummy = game.add.sprite(500, 300, 'mummy', 5);
mummy.scale.set(2);
anim = mummy.animations.add('walk');
anim.play(10, true);
game.onPause.add(paused, this);
game.onResume.add(resumed, this);
var space = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR);
space.onDown.add(pauseToggle, this);
s.push('starting: ' + game.stage._hiddenVar);
}
function pauseToggle() {
if (game.paused)
{
game.paused = false;
}
else
{
game.paused = true;
}
}
function paused() {
s.push('paused now: ' + game.time.now);
// console.log('paused now:', game.time.now);
}
function resumed() {
s.push('resumed now: ' + game.time.now);
s.push('pause duration: ' + game.time.pauseDuration);
// console.log('resumed now:', game.time.now);
// console.log('resumed duration:', game.time.pauseDuration);
}
function update() {
}
function render() {
// game.debug.renderText(anim.frame + ' / 17', 32, 32);
for (var i = 0; i < s.length; i++)
{
game.debug.renderText(s[i], 16, 160 + (16 * i));
}
game.debug.renderSoundInfo(music, 20, 32);
}