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Testing webgl debug overlay.
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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var tilesprite;
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var cursors;
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var count = 0;
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function preload() {
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game.load.image('starfield', 'assets/misc/starfield.jpg');
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game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
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}
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var sprite;
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function create() {
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sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield');
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sprite.autoScroll(0, 200);
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game.add.image(200, 200, 'mummy');
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game.world.scale.set(2);
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}
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function update() {
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}
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function render() {
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game.debug.renderText(sprite.frame, 32, 32);
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}
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