Fixed World.scale and Group.scale.

This commit is contained in:
photonstorm
2013-12-03 02:13:57 +00:00
parent 3bfea2101a
commit 42c0bed502
11 changed files with 16 additions and 55 deletions
-6
View File
@@ -2,12 +2,6 @@ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload:
function preload() {
// Enable scaling
game.stage.scaleMode = Phaser.StageScaleMode.SHOW_ALL;
game.stage.scale.maxWidth = 1024;
game.stage.scale.maxHeight = 672;
game.stage.scale.refresh();
game.load.image('atari1', 'assets/sprites/atari130xe.png');
game.load.image('atari2', 'assets/sprites/atari800xl.png');
game.load.image('atari4', 'assets/sprites/atari800.png');
-1
View File
@@ -31,7 +31,6 @@ function create() {
// Now let's create some random sprites and enable them all for drag and 'bring to top'
for (var i = 0; i < 10; i++)
{
var tempSprite = game.add.sprite(game.stage.randomX, game.stage.randomY, 'atari1');
tempSprite.name = 'atari' + i;