mirror of
https://github.com/wassname/phaser.git
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filter test updates
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After Width: | Height: | Size: 5.4 KiB |
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PIXI.GreyFilter = function()
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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// set the uniforms
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this.uniforms = {
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grey: {type: 'f', value: 1},
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};
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this.OLDfragmentSrc = [
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"precision mediump float;",
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"varying vec2 vTextureCoord;",
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"varying float vColor;",
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"uniform sampler2D uSampler;",
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"uniform float grey;",
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"void main(void) {",
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"gl_FragColor = texture2D(uSampler, vTextureCoord);",
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"gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(0.2126*gl_FragColor.r + 0.7152*gl_FragColor.g + 0.0722*gl_FragColor.b), grey);",
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"gl_FragColor = gl_FragColor * vColor;",
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"}"
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];
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}
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PIXI.GreyFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.GreyFilter.prototype.constructor = PIXI.GreyFilter;
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/**
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The strength of the grey. 1 will make the object black and white, 0 will make the object its normal color
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@property grey
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*/
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Object.defineProperty(PIXI.GreyFilter.prototype, 'grey', {
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get: function() {
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return this.uniforms.grey.value;
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},
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set: function(value) {
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this.uniforms.grey.value = value;
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}
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});
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('coke', 'assets/sprites/cokecan.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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function create() {
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game.add.sprite(60, 100, 'atari1');
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game.add.sprite(360, 200, 'coke');
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}
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function update() {
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}
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function render() {
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}
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@@ -0,0 +1,45 @@
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<?php
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$output = "this.fragmentSrc = [\n";
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if (isset($_POST['shader']))
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{
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$shader = explode("\n", $_POST['shader']);
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for ($i = 0; $i < count($shader); $i++)
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{
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$output = $output . "\t\"" . trim($shader[$i]) . "\",\n";
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}
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}
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$output .= "];";
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?>
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<!doctype html>
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<html>
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<head>
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<meta charset="UTF-8" />
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<title>phaser - filter conv</title>
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<style>
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body {
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font-family: Arial;
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font-size: 14px;
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}
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</style>
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</head>
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<body>
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<form action="filterconv.php" method="post">
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<h2>Input</h2>
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<textarea name="shader" style="width: 800px; height: 400px"></textarea>
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<h2>Output</h2>
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<textarea style="width: 800px; height: 400px"><?php echo $output ?></textarea>
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<br />
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<input type="submit" value="Convert" />
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</form>
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</body>
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</html>
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