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Sprite optimisations.
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@@ -15,7 +15,7 @@ window.onload = function () {
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game.stage.backgroundColor = '#007236';
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game.load.image('mushroom', 'assets/sprites/mushroom.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png');
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}
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@@ -30,7 +30,7 @@ window.onload = function () {
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for (var i = 0; i < 100; i++)
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{
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// var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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var s = game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
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// console.log(s.x, s.y);
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}
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@@ -43,7 +43,7 @@ window.onload = function () {
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function update() {
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// d.angle++;
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d.angle += 1;
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if (cursors.up.isDown)
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{
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@@ -96,6 +96,7 @@ window.onload = function () {
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function render() {
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game.debug.renderCameraInfo(game.camera, 32, 32);
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game.debug.renderSpriteInfo(d, 32, 200);
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// game.debug.renderWorldTransformInfo(d, 32, 200);
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// game.debug.renderLocalTransformInfo(d, 32, 400);
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game.debug.renderSpriteCorners(d, false, true);
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