Sprite optimisations.

This commit is contained in:
Richard Davey
2013-10-04 19:00:55 +01:00
parent 455b18b7ec
commit 47e1b1b54b
5 changed files with 30 additions and 35 deletions
+10 -22
View File
@@ -198,9 +198,6 @@ Phaser.Sprite = function (game, x, y, key, frame) {
// Input specific transform cache
i01: -1, i10: -1, idi: -1,
// World transform cache
w01: -1, w10: -1,
// Bounds check
left: null, right: null, top: null, bottom: null,
@@ -338,15 +335,11 @@ Phaser.Sprite.prototype.preUpdate = function() {
this.prevX = this.x;
this.prevY = this.y;
if (this.worldTransform[2] != this._cache.a02 || this.worldTransform[5] != this._cache.a12 || this.worldTransform[0] != this._cache.a00 || this.worldTransform[1] != this._cache.a01 || this.worldTransform[3] != this._cache.a10 || this.worldTransform[4] != this._cache.a11)
{
this.updateCache();
}
this.updateCache();
// Re-run the camera visibility check
if (this._cache.dirty || this._cache.first)
if (this._cache.dirty)
{
this._cache.first = false;
this._cache.cameraVisible = Phaser.Rectangle.intersects(this.game.world.camera.screenView, this.bounds, 0);
if (this.autoCull == true)
@@ -356,7 +349,10 @@ Phaser.Sprite.prototype.preUpdate = function() {
}
// Update our physics bounds
this.body.updateBounds(this.center.x, this.center.y, this._cache.scaleX, this._cache.scaleY);
if (this.body)
{
this.body.updateBounds(this.center.x, this.center.y, this._cache.scaleX, this._cache.scaleY);
}
}
if (this.body)
@@ -372,21 +368,16 @@ Phaser.Sprite.prototype.updateCache = function() {
// |b d ty|
// |0 0 1|
// Only update the values we need
// if (this.worldTransform[0] != this._cache.a00 || this.worldTransform[1] != this._cache.w01 || this.worldTransform[3] != this._cache.w10 || this.worldTransform[4] != this._cache.a11)
if (this.worldTransform[1] != this._cache.w01 || this.worldTransform[3] != this._cache.w10)
if (this.worldTransform[1] != this._cache.i01 || this.worldTransform[3] != this._cache.i10)
{
// Non-modified
this._cache.w01 = this.worldTransform[1]; // skewY c
this._cache.w10 = this.worldTransform[3]; // skewX b
this._cache.a00 = this.worldTransform[0]; // scaleX a
this._cache.a01 = this.worldTransform[1]; // skewY c
this._cache.i01 = this.worldTransform[1]; // skewY c
this._cache.a10 = this.worldTransform[3]; // skewX b
this._cache.i10 = this.worldTransform[3]; // skewX b
this._cache.a11 = this.worldTransform[4]; // scaleY d
this._cache.i01 = this.worldTransform[1]; // skewY c (remains non-modified for input checks)
this._cache.i10 = this.worldTransform[3]; // skewX b (remains non-modified for input checks)
this._cache.scaleX = Math.sqrt((this._cache.a00 * this._cache.a00) + (this._cache.a01 * this._cache.a01)); // round this off a bit?
this._cache.scaleY = Math.sqrt((this._cache.a10 * this._cache.a10) + (this._cache.a11 * this._cache.a11)); // round this off a bit?
@@ -394,8 +385,6 @@ Phaser.Sprite.prototype.updateCache = function() {
this._cache.a10 *= -1;
this._cache.dirty = true;
console.log('cache1');
}
if (this.worldTransform[2] != this._cache.a02 || this.worldTransform[5] != this._cache.a12)
@@ -403,7 +392,6 @@ Phaser.Sprite.prototype.updateCache = function() {
this._cache.a02 = this.worldTransform[2]; // translateX tx
this._cache.a12 = this.worldTransform[5]; // translateY ty
this._cache.dirty = true;
console.log('cache2');
}
// Frame updated?
+5
View File
@@ -522,16 +522,21 @@ Phaser.Math = {
wrap: function (value, min, max) {
var range = max - min;
if (range <= 0)
{
return 0;
}
var result = (value - min) % range;
if (result < 0)
{
result += range;
}
return result + min;
},
/**
+7 -8
View File
@@ -454,9 +454,9 @@ Phaser.Utils.Debug.prototype = {
this.start(x, y, color);
this.line('Sprite: ' + ' (' + sprite.width + ' x ' + sprite.height + ') anchor: ' + sprite.anchor.x + ' x ' + sprite.anchor.y);
this.line('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1) + ' rotation: ' + sprite.rotation.toFixed(1));
this.line('visible: ' + sprite.visible);
this.line('in camera: ' + sprite.inCamera);
this.line('x: ' + sprite.x.toFixed(1) + ' y: ' + sprite.y.toFixed(1));
this.line('angle: ' + sprite.angle + ' rotation: ' + sprite.rotation.toFixed(1));
this.line('visible: ' + sprite.visible + ' in camera: ' + sprite.inCamera);
this.line('body x: ' + sprite.body.x.toFixed(1) + ' y: ' + sprite.body.y.toFixed(1));
// 0 = scaleX
@@ -466,7 +466,6 @@ Phaser.Utils.Debug.prototype = {
// 4 = scaleY
// 5 = translateY
// this.line('id: ' + sprite._id);
// this.line('scale x: ' + sprite.worldTransform[0]);
// this.line('scale y: ' + sprite.worldTransform[4]);
@@ -474,10 +473,10 @@ Phaser.Utils.Debug.prototype = {
// this.line('ty: ' + sprite.worldTransform[5]);
// this.line('skew x: ' + sprite.worldTransform[3]);
// this.line('skew y: ' + sprite.worldTransform[1]);
this.line('dx: ' + sprite.body.deltaX());
this.line('dy: ' + sprite.body.deltaY());
this.line('sdx: ' + sprite.deltaX());
this.line('sdy: ' + sprite.deltaY());
// this.line('dx: ' + sprite.body.deltaX());
// this.line('dy: ' + sprite.body.deltaY());
// this.line('sdx: ' + sprite.deltaX());
// this.line('sdy: ' + sprite.deltaY());
// this.line('inCamera: ' + this.game.renderer.spriteRenderer.inCamera(this.game.camera, sprite));