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Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
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@@ -31,7 +31,7 @@ MonsterBunny.prototype.update = function() {
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render });
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create });
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function preload() {
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@@ -49,12 +49,6 @@ MonsterBunny.prototype.update = function() {
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}
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function update() {
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}
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function render() {
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}
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})();
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</script>
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