From 493380a51ee85bd288d3b62056291304dfa830ea Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Thu, 2 May 2013 05:20:01 +0100 Subject: [PATCH] Updated readme for official release. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7ddc83e2..8aa3a793 100644 --- a/README.md +++ b/README.md @@ -152,7 +152,7 @@ We've a number of features that we know Phaser is lacking, here is our current p * Text Rendering * Buttons -Beyond this there are lots of other things we plan to add such as WebGL support, Spline animation format support, sloped collision tiles, path finding and support for custom plugins. But the list above are priority items, and by no means exhaustive either! However we do feel that the core structure of Phaser is now tightly locked down, so safe to use for small scale production games. +Beyond this there are lots of other things we plan to add such as WebGL support, Spine animation format support, sloped collision tiles, path finding and support for custom plugins. But the list above are priority items, and by no means exhaustive either! However we do feel that the core structure of Phaser is now tightly locked down, so safe to use for small scale production games. Test Suite ----------