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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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/**
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* Phaser
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*
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* v1.0.0 - June XX 2013
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*
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* A small and feature-packed 2D canvas game framework born from the firey pits of Flixel and Kiwi.
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*
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* Richard Davey (@photonstorm)
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*
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* Many thanks to Adam Saltsman (@ADAMATOMIC) for releasing Flixel, from both which Phaser
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* and my love of game development took a lot of inspiration.
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*
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* "If you want your children to be intelligent, read them fairy tales."
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* "If you want them to be more intelligent, read them more fairy tales."
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* -- Albert Einstein
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*/
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var Phaser;
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(function (Phaser) {
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Phaser.VERSION = 'Phaser version 1.0.0';
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})(Phaser || (Phaser = {}));
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//@ sourceMappingURL=Phaser.js.map
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