mirror of
https://github.com/wassname/phaser.git
synced 2026-07-25 13:20:14 +08:00
Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
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@@ -0,0 +1,44 @@
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{"frames": {
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"eggHead.png":
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{
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"frame": {"x":2,"y":169,"w":142,"h":157},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":142,"h":157},
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"sourceSize": {"w":142,"h":157}
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},
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"flowerTop.png":
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{
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"frame": {"x":2,"y":328,"w":119,"h":181},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":119,"h":181},
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"sourceSize": {"w":119,"h":181}
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},
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"helmlok.png":
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{
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"frame": {"x":123,"y":328,"w":123,"h":177},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":123,"h":177},
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"sourceSize": {"w":123,"h":177}
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},
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"skully.png":
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{
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"frame": {"x":2,"y":2,"w":155,"h":165},
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"rotated": false,
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"trimmed": false,
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"spriteSourceSize": {"x":0,"y":0,"w":155,"h":165},
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"sourceSize": {"w":155,"h":165}
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}},
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"meta": {
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"app": "http://www.texturepacker.com",
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"version": "1.0",
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"image": "SpriteSheet.png",
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"format": "RGBA8888",
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"size": {"w":256,"h":512},
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"scale": "1",
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"smartupdate": "$TexturePacker:SmartUpdate:9e3e5afd01ea8e418afabfbdcd724485$"
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 142 KiB |
@@ -0,0 +1,55 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>phaser.js - a new beginning</title>
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<?php
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require('js.php');
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?>
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</head>
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<body>
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<script type="text/javascript">
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(function () {
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var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update }, false, true);
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var bunny;
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function preload() {
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game.load.atlasJSONHash('monsters', 'assets/sprites/pixi_monsters.png', 'assets/sprites/pixi_monsters.json');
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}
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function create() {
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var base = new PIXI.BaseTexture(game.cache.getImage('monsters'));
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var texture = new PIXI.Texture(base);
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bunny = new PIXI.Sprite(texture);
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bunny.anchor.x = 0.5;
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bunny.anchor.y = 0.5;
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bunny.position.x = game.world.centerX;
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bunny.position.y = game.world.centerY;
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game.world.add(bunny);
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}
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function update() {
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if (game.paused == false)
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{
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// bunny.rotation += 0.01;
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// bunny.scale.x += 0.01;
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// bunny.scale.y += 0.01;
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}
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}
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})();
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</script>
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</body>
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</html>
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