mirror of
https://github.com/wassname/phaser.git
synced 2026-07-19 11:26:26 +08:00
Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
This commit is contained in:
+46
-1
@@ -65,7 +65,7 @@ Phaser.Animation.Parser = {
|
||||
},
|
||||
|
||||
/**
|
||||
* Parse frame data from json.
|
||||
* Parse frame data from json texture atlas in Array format.
|
||||
* @param json {object} Json data you want to parse.
|
||||
* @return {FrameData} Generated FrameData object.
|
||||
*/
|
||||
@@ -109,6 +109,51 @@ Phaser.Animation.Parser = {
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Parse frame data from json texture atlas in Hash format.
|
||||
* @param json {object} Json data you want to parse.
|
||||
* @return {FrameData} Generated FrameData object.
|
||||
*/
|
||||
JSONDataHash: function (game, json) {
|
||||
|
||||
// Malformed?
|
||||
if (!json['frames']) {
|
||||
console.log(json);
|
||||
throw new Error("Phaser.AnimationLoader.parseJSONDataHash: Invalid Texture Atlas JSON given, missing 'frames' object");
|
||||
}
|
||||
|
||||
// Let's create some frames then
|
||||
var data = new Phaser.Animation.FrameData();
|
||||
|
||||
// By this stage frames is a fully parsed array
|
||||
var frames = json['frames'];
|
||||
var newFrame;
|
||||
|
||||
for (var key in frames) {
|
||||
|
||||
newFrame = data.addFrame(new Phaser.Animation.Frame(
|
||||
frames[key].frame.x,
|
||||
frames[key].frame.y,
|
||||
frames[key].frame.w,
|
||||
frames[key].frame.h,
|
||||
key
|
||||
));
|
||||
|
||||
newFrame.setTrim(
|
||||
frames[key].trimmed,
|
||||
frames[key].sourceSize.w,
|
||||
frames[key].sourceSize.h,
|
||||
frames[key].spriteSourceSize.x,
|
||||
frames[key].spriteSourceSize.y,
|
||||
frames[key].spriteSourceSize.w,
|
||||
frames[key].spriteSourceSize.h
|
||||
);
|
||||
}
|
||||
|
||||
return data;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* Parse frame data from an XML file.
|
||||
* @param xml {object} XML data you want to parse.
|
||||
|
||||
+1
-3
@@ -278,7 +278,7 @@ Phaser.Game.prototype = {
|
||||
this.load.onLoadComplete.add(this.loadComplete, this);
|
||||
|
||||
this.state.boot();
|
||||
this.stage.boot();
|
||||
// this.stage.boot();
|
||||
// this.input.boot();
|
||||
|
||||
if (this.renderType == Phaser.CANVAS)
|
||||
@@ -331,8 +331,6 @@ Phaser.Game.prototype = {
|
||||
*/
|
||||
loadComplete: function () {
|
||||
|
||||
console.log('loadComplete', this);
|
||||
|
||||
this._loadComplete = true;
|
||||
|
||||
this.state.loadComplete();
|
||||
|
||||
+19
-23
@@ -13,6 +13,25 @@ Phaser.Stage = function (game) {
|
||||
|
||||
this.game = game;
|
||||
|
||||
// Get the offset values (for input and other things)
|
||||
this.offset = new Phaser.Point;
|
||||
Phaser.Canvas.getOffset(this.game.renderer.view, this.offset);
|
||||
this.bounds = new Phaser.Rectangle(this.offset.x, this.offset.y, this.game.width, this.game.height);
|
||||
|
||||
var _this = this;
|
||||
|
||||
this._onChange = function (event) {
|
||||
return _this.visibilityChange(event);
|
||||
}
|
||||
|
||||
document.addEventListener('visibilitychange', this._onChange, false);
|
||||
document.addEventListener('webkitvisibilitychange', this._onChange, false);
|
||||
document.addEventListener('pagehide', this._onChange, false);
|
||||
document.addEventListener('pageshow', this._onChange, false);
|
||||
|
||||
window.onblur = this._onChange;
|
||||
window.onfocus = this._onChange;
|
||||
|
||||
};
|
||||
|
||||
Phaser.Stage.prototype = {
|
||||
@@ -21,29 +40,6 @@ Phaser.Stage.prototype = {
|
||||
|
||||
bounds: null,
|
||||
offset: null,
|
||||
|
||||
boot: function () {
|
||||
|
||||
// Get the offset values (for input and other things)
|
||||
this.offset = new Phaser.Point;
|
||||
Phaser.Canvas.getOffset(this.game.renderer.view, this.offset);
|
||||
this.bounds = new Phaser.Rectangle(this.offset.x, this.offset.y, this.game.width, this.game.height);
|
||||
|
||||
var _this = this;
|
||||
|
||||
this._onChange = function (event) {
|
||||
return _this.visibilityChange(event);
|
||||
}
|
||||
|
||||
document.addEventListener('visibilitychange', this._onChange, false);
|
||||
document.addEventListener('webkitvisibilitychange', this._onChange, false);
|
||||
document.addEventListener('pagehide', this._onChange, false);
|
||||
document.addEventListener('pageshow', this._onChange, false);
|
||||
|
||||
window.onblur = this._onChange;
|
||||
window.onfocus = this._onChange;
|
||||
|
||||
},
|
||||
|
||||
/**
|
||||
* This method is called when the document visibility is changed.
|
||||
|
||||
+19
-19
@@ -102,8 +102,8 @@ Phaser.StateManager.prototype = {
|
||||
|
||||
if (this._pendingState !== null)
|
||||
{
|
||||
console.log('_pendingState found');
|
||||
console.log(typeof this._pendingState);
|
||||
// console.log('_pendingState found');
|
||||
// console.log(typeof this._pendingState);
|
||||
|
||||
if (typeof this._pendingState === 'string')
|
||||
{
|
||||
@@ -129,26 +129,26 @@ Phaser.StateManager.prototype = {
|
||||
|
||||
if (typeof autoStart === "undefined") { autoStart = false; }
|
||||
|
||||
console.log('Phaser.StateManager.addState', key);
|
||||
console.log(typeof state);
|
||||
console.log('autoStart?', autoStart);
|
||||
// console.log('Phaser.StateManager.addState', key);
|
||||
// console.log(typeof state);
|
||||
// console.log('autoStart?', autoStart);
|
||||
|
||||
var newState;
|
||||
|
||||
if (state instanceof Phaser.State)
|
||||
{
|
||||
console.log('Phaser.StateManager.addState: Phaser.State given');
|
||||
// console.log('Phaser.StateManager.addState: Phaser.State given');
|
||||
newState = state;
|
||||
newState.link(this.game);
|
||||
}
|
||||
else if (typeof state === 'object')
|
||||
{
|
||||
console.log('Phaser.StateManager.addState: Object given');
|
||||
// console.log('Phaser.StateManager.addState: Object given');
|
||||
newState = state;
|
||||
}
|
||||
else if (typeof state === 'function')
|
||||
{
|
||||
console.log('Phaser.StateManager.addState: Function given');
|
||||
// console.log('Phaser.StateManager.addState: Function given');
|
||||
newState = new state(this.game);
|
||||
}
|
||||
|
||||
@@ -158,12 +158,12 @@ Phaser.StateManager.prototype = {
|
||||
{
|
||||
if (this.game.isBooted)
|
||||
{
|
||||
console.log('Game is booted, so we can start the state now');
|
||||
// console.log('Game is booted, so we can start the state now');
|
||||
this.start(key);
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log('Game is NOT booted, so set the current state as pending');
|
||||
// console.log('Game is NOT booted, so set the current state as pending');
|
||||
this._pendingState = key;
|
||||
}
|
||||
}
|
||||
@@ -203,7 +203,7 @@ Phaser.StateManager.prototype = {
|
||||
*/
|
||||
start: function (key, clearWorld, clearCache) {
|
||||
|
||||
console.log('Phaser.StateManager.start', key);
|
||||
// console.log('Phaser.StateManager.start', key);
|
||||
// console.log(this);
|
||||
// console.log(this.callbackContext);
|
||||
|
||||
@@ -212,7 +212,7 @@ Phaser.StateManager.prototype = {
|
||||
|
||||
if (this.game.isBooted == false)
|
||||
{
|
||||
console.log('Game is NOT booted, so set the requested state as pending');
|
||||
// console.log('Game is NOT booted, so set the requested state as pending');
|
||||
this._pendingState = key;
|
||||
return;
|
||||
}
|
||||
@@ -243,14 +243,14 @@ Phaser.StateManager.prototype = {
|
||||
|
||||
if (this.onPreloadCallback)
|
||||
{
|
||||
console.log('Preload Callback found');
|
||||
// console.log('Preload Callback found');
|
||||
this.game.load.reset();
|
||||
this.onPreloadCallback.call(this.callbackContext);
|
||||
|
||||
// Is the loader empty?
|
||||
if (this.game.load.queueSize == 0)
|
||||
{
|
||||
console.log('Loader queue empty');
|
||||
// console.log('Loader queue empty');
|
||||
this.game.loadComplete();
|
||||
|
||||
if (this.onCreateCallback)
|
||||
@@ -260,18 +260,18 @@ Phaser.StateManager.prototype = {
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log('Loader started');
|
||||
// console.log('Loader started');
|
||||
// Start the loader going as we have something in the queue
|
||||
this.game.load.start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
console.log('Preload callback not found');
|
||||
// console.log('Preload callback not found');
|
||||
// No init? Then there was nothing to load either
|
||||
if (this.onCreateCallback)
|
||||
{
|
||||
console.log('Create callback found');
|
||||
// console.log('Create callback found');
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
|
||||
@@ -343,10 +343,10 @@ Phaser.StateManager.prototype = {
|
||||
|
||||
loadComplete: function () {
|
||||
|
||||
console.log('Phaser.StateManager.loadComplete');
|
||||
// console.log('Phaser.StateManager.loadComplete');
|
||||
|
||||
if (this.onCreateCallback) {
|
||||
console.log('Create callback found');
|
||||
// console.log('Create callback found');
|
||||
this.onCreateCallback.call(this.callbackContext);
|
||||
}
|
||||
|
||||
|
||||
+16
-3
@@ -1,13 +1,14 @@
|
||||
Phaser.World = function (game) {
|
||||
|
||||
this.game = game;
|
||||
this.bounds = new Phaser.Rectangle(0, 0, game.width, game.height);
|
||||
|
||||
this._stage = new PIXI.Stage(0x000000);
|
||||
|
||||
this._container = new PIXI.DisplayObjectContainer();
|
||||
|
||||
this._stage.addChild(this._container);
|
||||
|
||||
this.bounds = new Phaser.Rectangle(0, 0, game.width, game.height);
|
||||
|
||||
};
|
||||
|
||||
@@ -18,8 +19,20 @@ Phaser.World.prototype = {
|
||||
|
||||
bounds: null,
|
||||
|
||||
add: function (sprite) {
|
||||
this._container.addChild(sprite);
|
||||
add: function (gameobject) {
|
||||
this._container.addChild(gameobject);
|
||||
},
|
||||
|
||||
addAt: function (gameobject, index) {
|
||||
this._container.addChildAt(gameobject, index);
|
||||
},
|
||||
|
||||
getAt: function (index) {
|
||||
return this._container.getChildAt(index);
|
||||
},
|
||||
|
||||
remove: function (gameobject) {
|
||||
this._container.removeChild(gameobject);
|
||||
},
|
||||
|
||||
/**
|
||||
|
||||
@@ -88,6 +88,10 @@ Phaser.Cache.prototype = {
|
||||
{
|
||||
this._images[key].frameData = Phaser.Animation.Parser.JSONData(this.game, atlasData);
|
||||
}
|
||||
else if (format == Phaser.Loader.TEXTURE_ATLAS_JSON_HASH)
|
||||
{
|
||||
this._images[key].frameData = Phaser.Animation.Parser.JSONDataHash(this.game, atlasData);
|
||||
}
|
||||
else if (format == Phaser.Loader.TEXTURE_ATLAS_XML_STARLING)
|
||||
{
|
||||
this._images[key].frameData = Phaser.Animation.Parser.XMLData(this.game, atlasData, format);
|
||||
|
||||
@@ -217,7 +217,7 @@ Phaser.Loader.prototype = {
|
||||
|
||||
},
|
||||
|
||||
atlasJSON: function (key, textureURL, atlasURL, atlasData) {
|
||||
atlasJSONArray: function (key, textureURL, atlasURL, atlasData) {
|
||||
if (typeof atlasURL === "undefined") { atlasURL = null; }
|
||||
if (typeof atlasData === "undefined") { atlasData = null; }
|
||||
this.atlas(key, textureURL, atlasURL, atlasData, Phaser.Loader.TEXTURE_ATLAS_JSON_ARRAY);
|
||||
|
||||
Reference in New Issue
Block a user