Tidying up the physics libraries

This commit is contained in:
Richard Davey
2013-08-02 12:38:56 +01:00
parent 955909979d
commit 4c9c50584e
71 changed files with 8362 additions and 8699 deletions
+2 -2
View File
@@ -6,7 +6,7 @@
/// <reference path="../components/Transform.ts" />
/// <reference path="../components/sprite/Input.ts" />
/// <reference path="../components/sprite/Events.ts" />
/// <reference path="../physics/Body.ts" />
/// <reference path="../physics/arcade/Body.ts" />
/**
* Phaser - Sprite
@@ -233,7 +233,7 @@ module Phaser {
if (this.body)
{
this.body.angle = this.game.math.degreesToRadians(this.game.math.wrap(value, 360, 0));
//this.body.angle = this.game.math.degreesToRadians(this.game.math.wrap(value, 360, 0));
}
}