Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.

This commit is contained in:
photonstorm
2014-02-06 02:31:36 +00:00
parent 9737710200
commit 4cfce8b4d2
89 changed files with 1176 additions and 1521 deletions
+1 -1
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@@ -32,7 +32,7 @@
function dirToArray($dir) {
$ignore = array('.', '..', '_site', 'assets', 'states', 'book', 'filters');
$ignore = array('.', '..', '_site', 'assets', 'states', 'book', 'filters', 'misc');
$result = array();
$root = scandir($dir);
$dirs = array_diff($root, $ignore);

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Width:  |  Height:  |  Size: 196 B

After

Width:  |  Height:  |  Size: 196 B

+45
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@@ -0,0 +1,45 @@
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('pic', 'assets/pics/backscroll.png');
}
var sprite;
var sprite2;
var g;
function create() {
sprite = game.add.sprite(0, 0, 'pic');
g = game.add.group();
g.create(0, 0, 'pic');
g.y = 200;
g.rotation = 0.1;
// sprite2 = game.add.sprite(0, 300, 'pic');
game.input.onDown.add(tint, this);
}
function tint() {
sprite.tint = Math.random() * 0xFFFFFF;
// sprite2.tint = Math.random() * 0xFFFFFF;
}
function update() {
}
function render() {
}