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Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('atari1', 'assets/sprites/atari130xe.png');
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game.load.image('atari2', 'assets/sprites/atari800xl.png');
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game.load.image('atari4', 'assets/sprites/atari800.png');
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game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
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game.load.image('firstaid', 'assets/sprites/firstaid.png');
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game.load.image('diamond', 'assets/sprites/diamond.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var group;
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function create() {
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group = game.add.group();
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var sprite1 = group.create(0, 200, 'atari1');
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sprite1.name = 'Atari 1';
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var sprite2 = group.create(300, 200, 'atari2');
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sprite2.name = 'Atari 2';
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var sprite3 = group.create(600, 200, 'atari4');
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sprite3.name = 'Atari 3';
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game.input.onDown.add(moveCursor, this);
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group.dump(false);
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}
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function moveCursor () {
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group.next();
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group.dump(false);
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}
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function update() {
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}
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function render() {
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game.debug.renderText(group.cursor.name, 32, 32);
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// game.debug.renderInputInfo(32, 32);
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}
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