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Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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// game.load.image('atari1', 'assets/sprites/atari130xe.png');
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// game.load.image('atari2', 'assets/sprites/atari800xl.png');
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// game.load.image('atari4', 'assets/sprites/atari800.png');
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// game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
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// game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
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// game.load.image('firstaid', 'assets/sprites/firstaid.png');
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// game.load.image('diamond', 'assets/sprites/diamond.png');
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game.load.image('mushroom', 'assets/sprites/mushroom2.png');
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}
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var group;
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var sprite;
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function create() {
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var images = game.cache.getImageKeys();
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group = game.add.group();
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// for (var i = 0; i < 20; i++)
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// {
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sprite = group.create(200, game.world.randomY, game.rnd.pick(images));
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// }
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group.x = 200;
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}
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function render() {
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game.debug.renderText('sx: ' + sprite.x + ' wx: ' + sprite.world.x, 32, 32);
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}
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