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https://github.com/wassname/phaser.git
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Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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@@ -636,15 +636,15 @@ Phaser.Physics.Arcade.prototype = {
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return;
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}
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var len = group._container.children.length;
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var len = group.children.length;
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for (var i = 0; i < len; i++)
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{
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for (var j = i + 1; j <= len; j++)
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{
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if (group._container.children[i] && group._container.children[j] && group._container.children[i].exists && group._container.children[j].exists)
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if (group.children[i] && group.children[j] && group.children[i].exists && group.children[j].exists)
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{
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this.collideSpriteVsSprite(group._container.children[i], group._container.children[j], collideCallback, processCallback, callbackContext, overlapOnly);
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this.collideSpriteVsSprite(group.children[i], group.children[j], collideCallback, processCallback, callbackContext, overlapOnly);
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}
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}
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}
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@@ -664,19 +664,12 @@ Phaser.Physics.Arcade.prototype = {
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return;
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}
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if (group1._container.first._iNext)
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for (var i = 0, len = group1.children.length; i < len; i++)
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{
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var currentNode = group1._container.first._iNext;
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do
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if (group1.children[i].exists)
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{
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if (currentNode.exists)
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{
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this.collideSpriteVsGroup(currentNode, group2, collideCallback, processCallback, callbackContext, overlapOnly);
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}
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currentNode = currentNode._iNext;
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this.collideSpriteVsGroup(group1.children[i], group2, collideCallback, processCallback, callbackContext, overlapOnly);
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}
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while (currentNode != group1._container.last._iNext);
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}
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},
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@@ -746,19 +739,12 @@ Phaser.Physics.Arcade.prototype = {
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return;
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}
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if (group._container.first._iNext)
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for (var i = 0, len = group.children.length; i < len; i++)
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{
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var currentNode = group._container.first._iNext;
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do
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if (group.children[i].exists)
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{
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if (currentNode.exists)
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{
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this.collideSpriteVsTilemapLayer(currentNode, tilemapLayer, collideCallback, processCallback, callbackContext);
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}
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currentNode = currentNode._iNext;
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this.collideSpriteVsTilemapLayer(group.children[i], tilemapLayer, collideCallback, processCallback, callbackContext);
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}
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while (currentNode != group._container.last._iNext);
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}
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},
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