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Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
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@@ -305,6 +305,7 @@ Phaser.Game.prototype = {
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this.input = new Phaser.Input(this);
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this.sound = new Phaser.SoundManager(this);
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this.physics = new Phaser.Physics.Arcade(this);
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this.particles = new Phaser.Particles(this);
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this.plugins = new Phaser.PluginManager(this, this);
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this.net = new Phaser.Net(this);
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this.debug = new Phaser.Utils.Debug(this);
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@@ -391,6 +392,7 @@ Phaser.Game.prototype = {
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this.tweens.update();
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this.sound.update();
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this.world.update();
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this.particles.update();
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this.state.update();
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this.plugins.update();
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