Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.

This commit is contained in:
Richard Davey
2013-09-10 11:09:25 +01:00
parent 5d3fe891cd
commit 4f950ae801
10 changed files with 703 additions and 281 deletions
+6
View File
@@ -91,4 +91,10 @@ Phaser.GameObjectFactory.prototype = {
},
emitter: function (x, y, maxParticles) {
return this.game.particles.add(new Phaser.Particles.Arcade.Emitter(this.game, x, y, maxParticles));
},
};