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Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.
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@@ -672,7 +672,7 @@ Phaser.InputHandler.prototype = {
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if (this.dragFromCenter)
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{
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this.sprite.transform.centerOn(pointer.worldX, pointer.worldY);
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// this.sprite.transform.centerOn(pointer.worldX, pointer.worldY);
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this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
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}
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else
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