Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.

This commit is contained in:
Richard Davey
2013-09-08 22:58:15 +01:00
parent ebda1f99e3
commit 50624c1552
4 changed files with 79 additions and 1 deletions
+1 -1
View File
@@ -672,7 +672,7 @@ Phaser.InputHandler.prototype = {
if (this.dragFromCenter)
{
this.sprite.transform.centerOn(pointer.worldX, pointer.worldY);
// this.sprite.transform.centerOn(pointer.worldX, pointer.worldY);
this._dragPoint.setTo(this.sprite.x - pointer.x, this.sprite.y - pointer.y);
}
else